[ QUOTE ] Gah! I need to stop coming to this thread...it reminds me how much i need to work on my modelling..and texturing... I would practice if i had any damn ideas. [/ QUOTE ] browsing conceptart.org is always useful for ideas
It was a rainy day saturday, so what better to do than practice normal mapping? I challenged myself to get as much done in one day as possible, and here is the outcome: Since it came out so well there's a good chance I'll finish it up.
Ruz that's some great sculpting, love all the subtleties in the face and upper body, especially the arms. Xenobond, love the ninja, it's perfect Just mucking about in Silo and an anime head popped out. No plans to finish it, maybe I'll get some texture practice in.
Character I'm working on to go with my avatar character (I have more of him to that I have to rework for later). Not really game polycounts though, more for just my own practice and personal use. Maybe I'll make him a Nazi later...
Looks like that red demon like painting that you did a while back. Love it! Hands look great. Nice and meaty. With the new influx of all these highpoly models i'm going to have to start practicing. Its very inspirational Can't wait to see more.
[ QUOTE ] Been doing a texture recently so I was looking for face reffs and found this gem: http://www.cityofsydney.nsw.gov.au/Galleries/FaceOfSydney/index.html I thought I'd share it with yall. [/ QUOTE ] I'm always looking for good face ref to practice drawing. Thanks man!
Bones that character looks really great for in game, is it still fairly high poly or are those just incredible normal maps? Ive been practicing a bit of sculpting on my basemesh and got carried away, ended up useing iatriki's cool little lighting setup.
My friend Alex just bought me a 9X12 Wacom tablet for my birthday... it rocks my balls off :P This was my warming up on it, as well as my gift back to him... a kingly .GIF HOHOHO! It's actually fun practicing painting on here now!
blah. Tried my hand at an art-test for Dissonance. Failed to notice the specs changed twice since I had started and submitted. They didn't go for it, but it was good practice for me, as my texturing skills need work. 1 evening to model, two to texture. 2100 tris and a 512
they upped the polycount quite a bit (its now 3000-3250 up from 2000-2250) after re-evaluating their engine. about the non-realism, that was mentioned in the reply i got from them. i tried to make it realistic, but just goes to show i need to practice more