Tinman, thanks, I didnt notice that the hue's were so close. Also I do have edge work though it got a bit lost when I scaled the image down. After tweaking the maps and using a bit of a more orange light this is what I got(no its not the same image :P). I just cant seem to go really desaturated on the concrete, this just…
sorry for the large image but i don't have time to resize it right now. below is a cavern level i am working on for the illusion of destiny game project.
Working on this weapon. Polcount: 560 tris. And using a 512*512 texture (still working on it) ... and this is the character that will use it: The character is 2500 tris. Thanks to ImageShack for Free Image Hosting
Nothing special, or original here, just been bored lately. [img]http://www.planetquake.com/polycount/cottages/kman/images/n64/THE LEGEND OF ZELDA-0.jpg[/img]
whee.. sparks.. http://studioflaagan.com/images/3d/particles/sparks.jpg probably gonna try for a 'simple' lawn sprinkler next to get more use outta that emitter texture.
some stuff i did in xsi to learn the program, its very simple and crappy stuff, but its good for learning P.S - sorry for the huge images, but this monitor is freaking humongous !
Nice DAZ, looks like your painting from way back when of the red demon. Is that what your making him into? http://home.comcast.net/~dpattenden/images/2D_demon2.jpg