Tested out maya live link with unreal and it's pretty good to be able to preview animations in real time. But feedback is a bit choppy so its really only good for blocking in. Little details don't read at all. Not sure if it really speeds things up or not, but definitely nice to get some immediate feedback. Character…
I enjoyed it all, i am not like others with these sexiest situations, it is what it is, but i guess to be more along the lines of "decency", i suppose i can see someone somewhere having an issue with it, i thought it was hardly noticeable. The drop kick would be cool to see ass some sort of random attack? rng based. I…
Didn't feel like starting new character yet, instead took some more passes on the main character. This is just sort of a concept made by frankensteining parts from other characters together: I think the basic idea works, though I'll probably just do leather gladiator sandals as bronze greaves feel too heavy. I might not…
Absolutely! I didnt want her to be naked so I made a basic tunic. Her outfit will be intrinsically tied to progression mechanics of the game, so I am waiting until I have that more dialed in before I commit to intensive art like that. A lot of the progression design I am still iterating on with paper planning. It's changed…
the next illustration will be a bunch of character concepts. a handful of characters from each region of the game. To begin I've done line work for the hero characters, the Amazons. Although this is being made more for marketing art, I am trying to make this actually be useful for concepts in the future once its time to…
Frustrating previous two days. Its not an art update, however could help somebody avoid similar issues and maybe for somebody looking for a job at game studio it might give some notion what sort of stupid issues you might see from time to time. So first big issue was that I was trying to solve a little issue where my root…
Past few days been animating like crazy but it's not stuff I will show because spoilers, just a snippet. I have been working on cut scenes that happen before and after boss battle. The only reason I do this now is because the student doing music (for his final project) needs to have something to show along with the tracks…
Like the new environment for the "fight" with the evil ladies, i enjoy seeing the arrows zoom by, they move around better and that hill part was pretty neat, i enjoyed the hiding near debris. Neat to see the project management tools breakdown of days and how you use your modeling application to do more instead of working…
@8:16 in vid, arrow to back or just being near the enemy or did the enemy stomp on her? That was sudden, i didnt see any arrow.Yes things get a touch repetitive (what you mentioned does) she seems at the misfortune of the enemies (unprepared) for anything other than arrow fighting. About that how does she collect arrows,…
thanks sacboi! I feel like I've been making progress very slowly with the level design but things are starting to get moving. i didn't expect it to be as big a deal as it is - so far it has been the most challenging aspect of the development. But it is also area I have less experience. Had done a bit of enviro art and…