Here's some play testing first level after blocking it out in unreal The basic synopsis is: you are an amazon warrior, it is early bronze age on your way to athens, something terrible has happened, the city is sacked, the soldiers are like zombies, and monsters are doing monster stuff fight through the streets, at shrine…
Updates - Level Blockout In the level blockout I've built from the Farms up to Streets Arena 3, which is about 30 minutes of gameplay, going from easy to moderate difficulty. I am pleased with the pacing now, it feels like what I would expect from the first level in a game. It is a pleasant level of challenge and feels…
Will share a workflow here because was difficult to figure out: How to add tattoos to a 3d character? The first and probably most obvious choice is to use stencils in your texturing app and just manually paint the tattoos. Problem with this is that any tattoo which wraps around something like arm becomes very tedious as…
Was looking at some ways I might improve the character model and I started looking at metahumans, and then spent some hours figuring out a workflow how I can get the parts I want from it to improve realism, but get rid of the extraneous resources and complexity... what a rabbit hole. I started to think, "this is the…
@pxgeek I have not used mixer but using megascans in general would probably take care of a large portion of my environment texturing needs. The only issue is that it kind locks me into a realistic style which I'm not 100% sure it best approach yet. I mean, I know for sure that in terms of shape language and general layout…
Absolutely! I didnt want her to be naked so I made a basic tunic. Her outfit will be intrinsically tied to progression mechanics of the game, so I am waiting until I have that more dialed in before I commit to intensive art like that. A lot of the progression design I am still iterating on with paper planning. It's changed…
Okay reached a result with the hero that I'm happy with. I was feeling very low confidence about this but it only took half a day to get something I'm happy with. Face isn't exactly like the reference but I think it achieves the character that I wanted. She is attractive but not dainty / weak looking. Looks good with…
FInished with the pitchdeck art. I ended up not using some of the illustrations I made. Should have actually built the slides first because once going through it, becomes much easier to understand it from the potential viewers perspective. then i updated plan on what art is needed. most the stuff I made will be used one…
Frustrating previous two days. Its not an art update, however could help somebody avoid similar issues and maybe for somebody looking for a job at game studio it might give some notion what sort of stupid issues you might see from time to time. So first big issue was that I was trying to solve a little issue where my root…
Small progress update: General project management: Spent a day and a half preparing on boarding material for a music guy. I was lucky enough to snag a guy who is doing a final project for his college and needed a game project to contribute to. Preparing info forced me to have to think about how can I breakdown project into…