A few things to share that I've learned about level design: The first question I've tried to answer is workflow. How will I actually make the levels? As a solo developer I have to find every little trick to cut corners however possible while still meeting my desired quality. So it took some experimentation but I think I've…
Okay I haven't reached next milestone but learned quite a bit in last week. Initially I was turned off by Unreals viewport tools so decided to do level blockout in maya instead. It is definitely feels a lot faster because you have many QOL things like isolate select, invert selections, full suite of modeling tools,…