Hi Polycount :) I'm currently working on my first UE4 environment. Here's how it's going: I've updated my thread with more pics: https://polycount.com/discussion/184236/wip-environment-mad-bombers-basement#latest Thanks!
ive been chipping away at this undergound hideout, lighting is pretty bad atm and trying to remove/ edit some of the props to read abit more clearly, heres the blog https://www.artstation.com/vertexpolyfort/blog/7Qv1/underground-hideout-wip
Hey guys. I started posting some of my work on my portfolio, with new renders. Check it out:https://www.artstation.com/artwork/GXlPYQ My thread: https://polycount.com/discussion/184236/wip-environment-mad-bombers-basement#latest Thanks =)
Just finished my UE4 scene based on Kolmanskop, Namibia. A ghost town where all of the buildings are filled with sand. Artstation: https://www.artstation.com/artwork/3o2k4B Polycount thread: https://polycount.com/discussion/217045/ue4-wip-swallowed-by-the-desert#latest
3D Fanart I did of CTChryslers character Annie 🎉🥳 Finally finished Polycount topic link for more images: https://polycount.com/discussion/218006/wip-annie-mei-character-sculpt#latest Artstation Link: https://www.artstation.com/artwork/ZGOnW0
I decided to assemble my 3D model closer to what I plan in the final. In the future, I will need to work out more details. So these are test 3D renderings of Alice with a pillow. https://polycount.com/discussion/216705/wip-alice-queen-of-the-sea/
I'm almost there with this little guy, working on my spare time. You can follow the thread here: https://polycount.com/discussion/223443/wip-game-goblin#latest And also check my instagram for more artstuff I've been working on: https://www.instagram.com/wellweishaupt/ ;)
Hi everyone ! I'm quite proud to share with you the final render I achieved for the Hum3D car challenge 2020! More detail about the process here:https://polycount.com/discussion/223252/wip-bugatti-atlantic-for-hum3d-challenge-2020 I hope you like it !
Hey Ruz, you might want to create a "How do you do these damn pattern" thread. I think it's missing from polycount and I could drop in from time to time. Also I don't want to start a discussion here in the WIP thread.
I wanted to mess around with something that felt like a mix of "hard"ware with softer/organic surfaces and... a cape. Everything was done in ZBrush, rendered in Octane, and I did post work/painting in Affinity. Higher res and WIP images here: https://www.artstation.com/artwork/RY9ELA