If you want a pretty easy to use UV editor, download and install thus plugin https://www.highend3d.com/maya/script/nightshade-uv-editor-for-maya I like it a lot. Has layout and other frequently ussed editing tools in easy access. Also makes dealing with UV set editing much easier.
@Ashervisalis @Brian "Panda" Choi Thanks both of you. I guess I should create the model as good as possible without worrying number of polygons. I will post my modified N99 as fast as possible. And then, let's see what I need to do. Thanks again. I guess I really need to focus on the edges.
Brian "Panda" Choi Thanks. But, before the texturing, I found the serious stitch effect on the roof. So, I did roof part again. This is lo-poly: This is hi-poly: The final result: There are still some stitch effect, but I hope this is fine.. I hope. Do you think so too or should I fix it?
Sorry for the late reply, your tag didn't come up in my notifications. Luckily what I said has already been explained but I'll respond directly: A functional edge/polygon is one that keeps the shape of the asset. As @Larry said, if there are lots of edges/polygons in the middle that don't change the shape of the asset then…
That's not what I meant, Alex. 1) Put in a base edge wear material on a separate layer. 2) Mask-paint out or mask-paint in with a brush that doesn't have pressure sensitive opacity on it. Recreate your reference. 말이 돼? Also, do you feel like any of the instruction any of us is providing is contradicting each other?
The difficulties part of this job is that I am lack of sense of beauty. Even though I made something, I am not sure this is fine or else :-) So far I have three texture maps 1. Grip 2. Main Body 3. Nozzle So far, I think nozzle and grips are fine. What do you think? Still need to edit more ?
@Larry Brian "Panda" Choi Hope you people like it. I delete the extra edges or segments as long as it does not destroy the structure. I let some of edges because there is a hole the area that camera did not show last time. It was my bad. Sorry. Basically, what I've understood, in the lo-poly, I shall not add more than 1…
I have a question. As you see, the texture of the action slide (blue circle) and the texture of top body part of gun (red circle) share pretty much same material. The issue is.. that because of the black mask (yellow circle), I cannot apply the same material on the red circle area. I tried to remove black masks, filling,…
@Brian "Panda" Choi Thanks Brian. I did not mean to ignore your advice. It just.. you know people told me to do something better way. And, their advice is very worthy to me flipping over table. Such as "do not add metallic value on the paint elements", "play with parameter values" etc. I will finish the whole gun.…
Thanks, for the kind words Ill try and explain to the best of my english :) Programs used are maya-xnormal-substance painter and marmoset for previewing/screenshots For the seams really go and read the threads in technical talk about normal maps, people there explained it much much better than i could Quick explanation…