RoBattle Unmanned Vehicle, inspired by the Israeli Robattle. The details are not 1:1 from real life but are close. Final High res is done, now moving on to low poly and bakes! Find my work and other detail shots on ArtStation : https://www.artstation.com/artwork/NBnr1
Hey Polycount! Finished my highpoly DOOM grenade launcher :smile: Inspired by Mark Van Haitsma and original concept art by Jon Lane. Hope you like it guys and let me know what you think! Artstation : https://www.artstation.com/artwork/3PK1B
Heres a cute Mecha I'm working on, based on an original idea for a potential game design. Finishing up the texture right now, I'll be adding a pilot to go with it, and a running animation. Here's the thread: http://polycount.com/discussion/191082/chibi-mecha-inspired-by-metal-slug-wip
Hi Polycount! It's been almost a year since I posted something. Here is my latest work. Real-time bust, textured in Substance Painter, rendered in Marmoset. Inspired by amazing concept art of Ilya Golitsyn Please check my artstation for more pictures and marmoset viewer!
Hey there, you guys have some awesome work here. I love to brows through and find some inspiration. I like to share a playable character I made recently for Unreal Engine 4, hope you like it. :) Portfolio https://viktormoor.wixsite.com/viktor-moor-3dartist
[This post has been moderated. Please read the first post, top of each page] A scene I've been workin on for the past couple of months. Last of Us inspired building/street: https://www.artstation.com/artwork/dndaQhttps://us.v-cdn.net/5021068/uploads/editor/ta/ja0brlu9ff79.png">
Sooo.... this in now "finished" for now. All renders can be found here if you are of the curious kind: http://polycount.com/discussion/174705/done-monster-that-actually-wasnt-inspired-by-stranger-things Feedback is totally welcome since I most likely will make improvements in the coming months =P Thanks!
WIP scene i'm working on in my free time :) inspired by Uncharted 4's Madagascar environment. https://www.youtube.com/watch?v=faOLjqmZ1-I More on artstation : Uncharted 4 Fan Art [This post has been moderated to reduce download time, please read the OP sticky]
Decided to return to my Firefly character today and make significant changes to his facial structure. I need to study facial skin and pore variation before I continue applying alphas though. This render style is heavily inspired by Adam Skutt's and Eiad Dahnim's renders for The Order 1886.
Finished off a sci-fi environment inspired by the Overwatch lore More screenshots can be seen here on Artstation https://www.artstation.com/artwork/Y2eBV Also if you wanted to see some progress of the environment heres the Polycount thread: http://polycount.com/discussion/185434/lunar-horizon-colony-overwatch-fan-art