Spent about 20-25 hours on this on and off, used Substance Designer for the materials. Tried using as few textures and materials as possible, meshes all modular too. Rendered in UE4, based on a concept by Atomhawk Design. Breakdown: http://polycount.com/discussion/178185/locker-room-ue4#latest…
Hey Guys just finished up a scene in UE4 making use of the Quixel suite for my texturing. all images can be found on my thread here: http://polycount.com/discussion/173829/detroit-decay-ue4-interior-scene#latest There are also some more props and materials on my artstation: https://www.artstation.com/artist/thundercliffe