Hey, I am currently messing around with student versions of maya and mudbox, as well as hand painted textures. Any criticism would be appreciated, just bear in mind I am 13 and only started doing this a few weeks ago. Also, some of the textures are a bit bad - they were made using paint.net because I don't know anything…
Companion - Amara World of Warcraft Fan Art Story: "Equip a Mara with your fortune and good luck is yours to keep." - Halloween Candy Special Skin: "Instead of bringing you fortune it's bringing you death." Flat diffuse. Hand-painted textures. 9294 Tris and 1024 X 1024 map Responsible for all aspects, including concept.…
Hi guys, I'm currently working on my final project for university, an industrial sci-fi environment in Unreal and thought it was probably about time to throw it up and get some opinions from Polycount? Still a handful of assets that need to be finished, a few that need some re-working such as the floor, and the lighting…
I'm new here and not entirely sure how to navigate this site just yet, so please excuse noodishness. I'm practicing my 3D skills with a simple timber wolf. I'm looking to make this a fully textured(hand painted), rigged, game ready low poly model. Any thoughts or links on how I might improve this or my work flow? Critiques…
I finally managed to texture up my Robin Hood Villain concepted by Javier Burgos. My goal was to learn how to better blend stylized hand painting with PBR material/shader setup. Rendered in Toolbag. Link to artstation post and toolbag viewer here http://www.artstation.com/artwork/3eoZY (oversize image disabled by…
I made this work in my free time. You can see the concept down, unfortunately I did not find the author's name, if you know please tell me so you can give the due credits. – Maya and Zbrush to modeling and uvs. – SubstancePainter and Photoshop for textures. – Marmoset and iray for test render. Polycount: 90k Tri. Texture…
Made a procedural model for one handed bladed weapons that need to have a triangle count around the 300-400 mark. The model makes geometry and UV's procedurally so all I have to do is think about the design and texture it. All 3 weapons use the same set of rules, and took minutes to create. Making the initial procedural…
This is a Game res oil drum that I first modeled out in Maya up to a high res then exported out to Zbrush to dent up a bit, after that I brought it back into Maya. I created a much lower game res model then baked a normal map and ambient occlusion for the details then pulled it out again to hand paint in Substance. when I…
Moderation Note: We hate enforcing rules, but this thread is getting out of hand again. Big images, PNGs, multiple images... these make each page load very slowly. Instead of sending out Warnings, which everyone hates, we're just going to replace large images with this: (image removed by moderator for ignoring the rules.…
Demo Reel link: https://www.artstation.com/artwork/exKYZ Portfolio Website: https://kellyjohnson3dart.artstation.com/ ArtStation: https://www.artstation.com/artist/kellyjohnson3dart All World of Warcraft inspired demo reel. Now to start on all new work! Nearly everything is hand-painted. I've never taken a painting or…