Hi all, I've been practicing sculpting a likeness using Skye Edwards as reference, here's how she is right now, I hope you guys like her :) Here is the link to my thread: http://www.polycount.com/forum/showthread.php?t=154828
The painted look is so spot on, absolutely stunning! Any chance for a tutorial / breakdown of how you approached texturing? I'm currently working on this demon- / pirate-treasure chest. Right now I'm not 100% sure about the look of the wood... any thoughts? Cheers!
Thanks man! I'm kinda building up some community around my game right now. There is a playable demo that will be available soon on the upcoming website. feel free to join the move ;) https://www.facebook.com/ToddleToddleGame [ame]https://www.youtube.com/watch?v=rSXQFahxVUA[/ame]
This mornin' I was pleased to see that the guys from Marmoset managed to integrate the Viewer with Artstation so I've uploaded 2 of my models I've played with during the beta testing. The Archangel I've made for Comicon 2014 https://www.artstation.com/artwork/archangel-marmoset-viewer And the Orc I've made for the tutorial…
https://c1.goote.ch/a27a96f60a3f4486b151cb51e7e665cf.scene/ Left MB rotates, Scrolling zooms, Right MB pans. Space scene, first draft. Aiming for a Chris Foss/Syd Mead-ish book cover feel. Link goes to browser 3D viewer, image is just an in tool screencap of the same thing.
teaandcigarettes - Yup all unlit using just one texture (with 4 rows / columns of colours). I tried to keep as small of a memory foot print as I could. Right now though I am seeing touch latency on mobile... but on PC the mouse feedback is solid... trying to optimize more now.
I was tinkering with writing a quick tutorial on considering layers of wear when texturing with Substance Designer. The left is simply a generator defining scratches while on the right I approached the wear as first rubbing off some of the clear coat, then exposing primer and finally bare metal. Then I realized I made a…
Hello I am posting my anatomy study project here to get some good feedback to improve my work. Hope you like it Cheers Here is a quick comparison My work at the bottom, Frank Tzeng on top and middle-right and Adam Fisher middle-left. Hair and fine detail in progress
LIGHTING HELP: I'm using marmoset to light this dresser. Right now I am using a single light source as if light is coming in from a nearby window, and using a bit of the default skylight to supplement that. I'm not very knowledgeable when it comes to lighting, does anyone have any tips/advice on how to make this look…
HELP NEEDED: I'm using Marmoset 2.06. Right now the mirror's reflection looks blurry. I'm currently using the default glass template with a spec value of 1.0. Any tips on how to make this look more like the reference (2nd photo), where the reflection is much clearer, as you would see in a real mirror?