Working on a Virtual Reality game for the HTC Vive called Nimbus Knights Just whipped up this poster for the game: I actually just rendered the poster out of Unity ... Set up my composition so I could kind of do Look Dev and the poster all in one go, so once I was happy with the shaders and lighting, it was ready for VR…
Working on an Insurgency map over on Mapcore but got to the point where I am doing my props/textures ect. It's in the Source engine, so no PBR but enjoying myself though. Finally got a Maya -> workflow figured out. last week was all trouble shooting trying to get MESA or the Valve Maya plugins working. What a pain.. Here…
Here is a first pass at the diffuse and normal for the Archer Longbow set I am working on for the Chivalry workshop. I still need to clean up some of the normal map (the leather needs some lovin) and then I need to create the spec map. Once that is done I can finally focus on the helmet and then rig everything up and test…
Trade Prince Gallywix fan art, made for Leslie Van Den Broeck's mentorship. Huge thanks to Leslie for all of the feedback & go check him out if you haven't already! Check Gallywix out in 3D over here: https://www.artstation.com/artwork/K1aRG This is still work in progress. Next up is skinning and rigging him and eventually…
Man this looks great. You are working on the HL2 apartments, Logithx was working on the trainstation and not sure what else he has worked on. BradleyWascher is working on a prison scene that could easily turned into Nova Prospekt and bsichterman and his friends are working on Ravenholm. You guys should really team up and…
https://www.artstation.com/artwork/qo26y USR "Black Widow" for Fractured Space. Concept and all asset work by myself with help from ECG lead artist Alex Clarke on the design. Rendered in-game (Unreal Engine 4). The Black Widow is a stealth ship equipped with three different missile systems to provide long-range fire…
So I can finally post this at last! http://defaultsound.itch.io/a-skip-and-a-hop-too-far-into-light-speed (Free!) So past two months I've been working on a low poly esque First person, Puzzle, Speed Runner. Been fun to work on texture wise, but it ended up being a Blueprint learning experience (Unreal Engine). I've learnt…
Did a bit more practice. The flower is way higher poly then I would like, but i'm worried about using planes for the pedals since I don't want it to disappear when you look at it from the side or back in the game engine, I still might have to make them planes though in the end! Still a great fun for practice! I have the…
Haven't posted up here in a while! Nice to see everyone doing well :) I'm working on a vehicle in my spare time. This is a space plane I kinda mashed together from various concepts, real space planes, and a few ideas I had floating around in my head. Never done a vehicle before, this is really good fun and it's a real…