Quick cross post from my Frosty barbarian thread! Looking for C&C on the texture so please help if you can! I am going to pose him up with his axe soon. Also @DarkImage Loving your sacrificial stone and fish sculpt, keep it up! How did you go about doing the blood droplets? zspheres / dynamesh? :)
Hey guys, finished my sci-fi Routine inspired scene. also made a small stylised scene last week. C&C always welcome. Everyone's stuff this year is looking awesome, Some of the PBR work has been really exceptional! You can see my thread for the scf-fi scene here. http://www.polycount.com/forum/showthread.php?t=142564
So I have this new roommate and while I was scrolling through polycount he walks up behind me and says "why can't you make good art like them" any motivation is good motivation I guess [IMG][/img] C&C welcome, I'm about 50% done with the highpoly This 100% is based off Brent Liu's awesome Thunderbird concept.
Hello all! Finished what I think is my first passable character render. It's Lokken, one of the monarchs of a very old RTS game called Total Annihilation: Kingdoms. I tried to not stray too far from the original artwork, by Greg Call, while giving him a more similar look to his ingame model. Everything done in Blender. C&C…
MY Contribution for those animations out there http://www.creativecrash.com/maya/downloads/scene-files/c/animator-starter-pack-for-short-films-or-animations
Lots of great stuff here. Haven't been active on the boards lately so I'm creeping out to post progress - hope to start bumping up my skills to get as good as some of the vets around here. Here's where I am tonight Here's the concept: I still have some elements to add and changes to make - especially figuring out the folds…
@ysalex Awesome as always. I've been enjoying your artwork for a long time now. Here's some progress on a couple of pieces I've been working on. Maokai Fan Art X-posted from here Based on this Concept though, obviously, modified. And an Elf character of my own design Xposted from here C&C on either or both would be greatly…
It's been quite a while since I posted on polycount, but I felt the need to pound the 3D pavement. Fallout 4 inspired me to start working on a new weapon, a rail rifle. When I discovered Bethesda's new weapon customization system I flipped out in joy. What was first going to be one static weapon now became a weapon…