Jonas that is incredible! How do you even begin to create such a fantastic texture? I'm a complete novice at texture making at the moment and would love to one day make things of this caliber.
Just wanted to share my real-time version of the Drone Bust created for a gumroad tutorial on Real-Time Creation For Games Production. https://gumroad.com/chungkan [SKETCHFAB]fe85d934200d41b594269a1e9b9f8620[/SKETCHFAB]
A hoverbike created for a student cinematic project. What do you guys think? Crits and comments are always welcome Cinematic Project Thread: http://www.polycount.com/forum/showthread.php?t=145634
hey guys i just created this...please feel free to check it out and let me know what you all think! Folds in Tris is a digital clothing store that offers quality assets which can be used by 3D Artists/ Concept Artists/ Game Studios/Film Studios/Commercial Houses to quickly create a cast of characters to populate their…
I've just completed my first anatomy project! I created this interactive anatomy app, please check it out here. I'd really appreciate your response to my survey here.
Hi guys and girls. This is my first post here on Polycount. I have been working on this scene in an attempt to create photorealism in Unreal 4. Let me know what you think.
I felt like my designing/concepting skills are my weak point at the moment so to improve it I decided to create quick random environments. Textures added in post. Here are the last two:
Here are the final renders of the Photon Canon that I created for the Blizzcon 2015 artist stage - There will be a tutorial on the asset in the upcoming Vertex 3 book! More highres renders can be found on my artstation and blog
Hi again! I have been working on some tileable textures in zbrush (mud and stones). You can see the full resolution artwork and the different tile maps I have created here.
new rocks only WIP marmoset 2 were used with brushes created by Jonas Jonas Ronnegard more of my work here: https://www.artstation.com/artwork/rock-test-wip-marmoset-2