I'm working on a character of myself as an alter ego of Gordon Freeman, using a mix of hard surface modelling and organic sculpting to further improve my skills. High poly head Low poly head with high body And here's the ref sheet I made I recently finished a PBR Half Life 2 combine vehicle too…
Optinium : Fucking love that notsotoothless bust Devmatt posting above me. sexy but knock off the noisy backgrounds. Far too much going on distracting from the amazing work. Still mashing out this doodle projeck. Still lazy screen cap. Going to move onto kitbashing the hell out of the rest of the surfaces next. Materials…
The end of the stock have waaay to much gloss.. Your wood doesn't really sell as wood, I don't know if it's cause of your specular fresnel being wrong or if it's just small grime and dirt that's missing. Or both. It's VERY important to add surface detail in your gloss, may it be dirt, scratches, fat, wear or what ever..…
Love it pyapor, only crit might be to tone down the scales in some areas to give more surface detail contrast, right now it looks like a repeating texture with the same overall intensity. Might try lowering size or intensity in broad areas like the stomach. _______ Learning to draw, been at it about 1 week, just under.…
I see great characters ! WOW ! I finished my last character render, Girl in CE. Man you gotta love the Sub Surface Scattering this engine has. DAT EARS :D Das krossposten ( I don't even know German :D ) http://www.polycount.com/forum/showthread.php?t=139527 Turntable video.…
I have been working on a grapple hook crossbow for a university project and wanted to show what I have come up with. The is my first hard surface modelling project I have done, Total polycount is 8300 With a 4k normal map, 8k diffuse/albedo 8k spec and 8k gloss map and a secondary 2k normal and 2k diffuse/albedo I have…
Upgraded my entry I was looking for the rock thread but it seems after finding it twice this week and wanting to post in there I can't seem to find it and i tried 3 times so sorry if you didn't want to see this posted again, blame search. ;) Click me for way biggerness!!!…
You guys are killing it with some kick-ass art ! :D Here is my little contribution : I just started making something other then Hard-Surface to try out Zbrush,and my first batch of work will be focusing on Rocks,tilleable concrete floors and so on. Modeling and Retopo was done in Zbrush,Unwrapping in Maya and texturing…
Hey, cool, a watch! I've got a bit of an unhealthy fascination with them. I've done a few in zbrush, it's definitely difficult to keep hard surfaces clean. Did this Breguet Marine in Blender recently with the intention of playing around with Marmoset TB2 materials. So anyway, this is what I've been working on lately. Using…
Looks great! but I thought you were going to be working on the riot contest for funzies + streaming. Instead you're just tinkering with 3d printing.... gosh what a disappointment! :P :rolleyes: haha j/k speaking of your streaming... did your twitch get nuked? I can't seem to get to the backlog of previously recorded…