Too much red in cavity. It is too automatic and I can see you did a mask by cavity and paint it all, doesn't look natural. Then why is he so bloody? In the same time, why is he greenish? Sculpt wise, it's cool but you should rework the teres major/scapula/shoulder/clavicle area. For example the clavicle should have a "s"…
Well, after seeing that many people loves my last work and a many of you asked me to do a tutorial, then here you have it! I would like to say thanks for all the comments, greetings and all shares. It is incredible and exciting, and you give me the energy to continue doing more!. I do not know if the quality is good here,…
@komaokc The materials are fairly basic here: I'm only using multiple materials with normal and gloss maps. I'll keep tweaking things until I'm completely happy. As is, I had to change the gloss and spec of the leather between the two lighting conditions to get it to look how I wanted. As for the proportions, this is a…
Hey folks, been working on this on and off for awhile, but finished it up recently. This post will seem spammy, sorry for that. Anyways, this is a video, please watch or download the video (downloading will be higher quality). You should set your player to loop if you download. visit: vimeo or download links: DROP BOX:…
Thanks Ysalex for the advice, global and more localized dirt will definitely be the next pass since I was mainly focused on the old varnished wood look until now. I usually stick to common blend modes like soft light/overlay/multiply/screen so I will test those two you mentioned, thx again for the trick. Same for my AO…
Just finished a Kenmore washer/dryer unit for our current mobile project (a survival horror title): Diffuse (with baked ambient occlusion from geometry) only With simple 3 point vertex lighting setup Could dump about 500 tris from the models if I didnt need the insides visible, but we want to have all…