StephenVyas: Holy crap. This is hypnotizing! Awesome work! Zenoart: Love the lighting, really nice! As for me, I'm putting a "done" stamp on Murray. Wish I had more time to spend on details, but I gotta move on and finish other things :)
Still working on this lady, starting to move to weapons and finishing things up though, so there's light at the end of the tunnel Weapon design by Jukka-R, have to give him a special shoutout for cheering me along this project and keeping me inspired.
5 days of Gastric Flu and a week without a computer due to moving house is not going to stop me finishing this lady off! High Poly finished, 90% of the low poly complete and hoping to finish that and UVs very soon and bake this sucka!
That ripped up fabric is awesome looking! Great job! And.. here is probably the last post for the cave. Its a moving picture! [ame="http://www.youtube.com/watch?v=DYFwCfANXzg"]The Machine: UDK Sci-Fi Cave Environment - YouTube[/ame] Main Thread.
The third step of my baking process Cross post of my "Steam Locomotive in moving" thread : http://www.polycount.com/forum/showthread.php?p=2064834#post2064834 Any critics and advices are appreciated ! PS:I search some documentation about the inside of the cab for this model!
Always good to see whats going on in the waywo thread gives me the kick in the rear I need everytime. Hatred - that bike is awesome man would love to see other views of it. Finally finished my praetorian model. Time to move to the next project :)
So much awesomeness on here and over on Gameartisans for Comicon Challenge 2014. Here is my entry over there. Pretty much done with the hires, time to move on to retopo and UVs. [IMG]http://www.satoshi-art.com/images/Comicon Challenge 2014/019.jpg[/IMG]
Hair retopo done, moved the head and hair to their own texture map and ramped up their resolution a lot -> re-baked all head parts and took the opportunity to tweak the eye region a little. Repainted the head from scratch and settled on a nice tan skintone.
Got a million more things to do, but it's still going strong! Still flat textures, flat materials, no light meshes/props, auto UV's, and blocked-out props Trying to nail the structural elements of the room/deck before I move on to prop and material work.
Been busy learning vray. Still made Cartoon Char. FML yeah, heres my staying-awake-all-night-long-project. sadly, Toolbag cant render cel shaded outlines so heres an ingame shot from unity. moving on with rig and animation.