First off, Wesm that looks AMAZING! Can't wait to try everything out! :) always pumped for updates. And as for my color blend problem, here are the results I got after testing out some of the suggestions: So here I have tried my original method, as well as an Add and two different kinds of multiply. Just to make sure it's…
You can use Painter in tandem with Designer to do pretty much everything you're bringing up. Textures should be powers of two and if you don't want that then just use a portion of that space and crop it in Photoshop. I can not understand how you're considering pow^2 textures a con in a texturing application. If you need…
Been awhile since I've posted here, but since I was just poking at this I felt I should give some response. Caveat: I'm relatively new to the whole substance thing, so my solutions to problems tend to be a little simplistic. The method you're showing there, is the standard way to generate cracks, but cracks come in…
I'm sorry to hear about your bad experience with SD :( I can answer a few of the issues you ran into though. The project structure is indeed pretty different from other software, but it serves the purpose of being able to share assets through an entire studio, having those shared resources separate from asset specific…
In my experience the procedural stuff looks more or less ok after tremendous amount of time spent on tweaking and in fact it's not so easy to make new variations since they often need same amount of tweaking again or you just get something pretty same . It's not that you could get an easy source of nice textures popping…