Yes this is pretty much it. The metalness shader model does a couple things: 1. Where metalness is 1 (white in the texture) it makes the diffuse black, and pulls the specular reflection intensity/color from the albedo map 2. Where metalness is 0 (black), it assigns a base reflectivity of about 0.04 (or something, I don't…
Some really cool work being put out with the new Marmo! I have had a chance to start using it a week or so ago with a current project I am working on at home. Really really enjoying it and loving how fast and responsive everything is. Couple of things still wishing for, but I will touch on that when I get the chance to…
Couple more feature requests: 1. Can you up the maximum size for the shadow map on directional lights, it's looking very low res when you get close. 2. The transform gizmo is super confusing with all the arrows/handles, is there a way to shrink the size of it or just simplify it like Maya. It's really tricky placing…
I just called my character done, but seems like I might have to give her a go in marmoset 2! Quickly played around with it, love the interface a lot better than Marmoset Toolbag1. Settings are easier to find and just easier to navigate in general. As for the dropdown menus, I found them quite quickly by just clicking…
If you go to this page: http://www.hdrlabs.com/sibl/archive.html and download the "Tropical Ruins" pano, the 8K (lat/long) file was making me lag very hard. Also, I'd have to clikc on anything twice just to make it "stick". Just so you know though, I just tested it on my PC at work and I am NOT getting the same issue. I'm…
i thought it was the opposite of that, more gradients will give you less banding issues in real time preview ... less gradients is less color variation and very subtle color changes in the normal map causing the banding issues in the first place. it is a very common misconception that gradients in normal map are bad. so…
Doesn't appear so, although Skylights also seem to make a difference. Another small bug: Setting the default output folder to a folder with spaces in the name gets truncated when opening toolbag again. So for example ...\Toolbag 2 Output\ works until the next session, where the output will be ...\Toolbag\ (and if the…
hello! a stupid question here: in the locatoin "C: \Program Files\Marmoset Toolbag 2\data\mat\textures" there are a lot of texture like "normal map, gloss map, AO map..." and ofcourse that is MT2 material, and i see some normal map is very nicely, so i try to make a new normal map with the source diffuse in there but i can…
EarthQuake and team, Marmoset is an incredible tool, I've been waiting for this to exist for 15 years, so helpful. I am especially happy to see the physically based workflow has been integrated as I find this workflow to be so much easier to work with than the traditional spec and reflection maps. I am purchasing a license…
Unfortunately there are still a few minor features that haven't been added back in. Toolbag 2 is a complete re-write, so everything has to be writen from scratch. While TB2 is not "feature complete" (and probably never will be, there will always be cool new stuff we want to add) we feel that in its current state it is a…