It's planned to support lightmaps, but I haven't looked into it yet. It will come :) Today has been a bit slow - been messing with getting some of the input/background systems to work nicely, and some bugfixing, so there's not quite a visual update this time. That said, a Time node is now implemented and working, plus…
Bloody amazing job mate! Do you mind telling if we would be able to have access to the Light Vector node? From what I gathered, Unity, due to it's renderer issues with the old Strumpy Editor couldn't 'allow' the Light Code to be exposed, and had to be written manually by hand if you wanted it, will this editor have the…
Beta 0.15 is now finally out for all the testers! This is the last private test version before going live on the asset store with the pre-release :D It is now time to focus 100% on bugfixing and polish, before it goes live, to make sure it's as tight as possible! Massive changelog: • You can now connect to Outline Width…
Hello. Im trying to simulate cubemap for moving car by rotation its reflections with endless texture as it said in advise from one racing game shader developer here. Thats why i need to rotate my cubemap around axis. So if've found my reflection vector to rotate it... Checkout my nodes: Now its in output of reflection…
I put together a gradient mapped shader, but it's giving me some issues. Anyone know why it would say I am using 4 textures when I only have 3 texture nodes? Does one of the nodes I'm using create a texture in the background? I figured if I accidentally dropped in another Texture 2D node I'd see it in the inspector but I…