So the idea behind this is that half our escape team left, so we needed to come up with a way to mitigate that work. Switching from generic monsters to this (black shadow type monsters using mostly spec to show position, and careful lighting to ensure the monsters fade into the shadows) is one possible solution. We've been…
Hey all, happy new year polycount cant wait to see what amazing stuff everyone produces in 2013 :) already some cracking stuff to open up with something that has been in the works for a while, i am currently directing visuals (in my spare time) for an hour long live 90 piece orchestral/rock/electronic concert to be played…
Hey, just a little crosspost in case it can be of use to anyone here. I made a quick and very simple youtube video to answer questions that I was asked quite a few time about my pipeline, basemeshes etc and some people told me I should record a quick video so here I am. This doesn't cover anything very complicated it's…
I am working on a new 3D Environment. All modeling done by me and based on a concept by Mitchell Mohrhauser. Mitchell has given me permission to use the concept. I have most of the modeling done. I want to go back and reduce the poly count on the pipes and do a little model cleanup before moving on to unwrapping etc. The…
i think thats way more complicated than just adding 2 smaller ones, its not that they are expensive or anything. i'll just have to carve a bigger whole out of the propeller base and there is enough space for this :) Also i don't want to stuff the exhaust too much, i am only going to do one printable solution but 2 prints,…
Nimlot she's looking great. Mat I really can't believe all the detail in the cloth. How did you achieve that? Is it just all time, or is there a fair bit of procedural? Gariolla, she's looking good, but in my opinion she looked better as a sculpt. I think you're loosing some depth in the transition, or maybe some contrast?…
Been experimenting with a way to approximately sort of fake PBL inside of UDK while still being able to bake lighting and such. Still using regular phong lighting, but using emissive geo to simulate area lights with different shapes (like in the Killzone Shadow Fall video) and packed RGBA maps to control roughness (LERPing…
Our team of 18 has finished already (2 weeks 6 days production), but we've been working on a 1 min short for a contest called "Crackpot": [ame="http://www.youtube.com/watch?v=eFqJjs09CeM"]Crackpot (Saxxy 2013 - Short) - YouTube[/ame] If you like it, spread it to friends, and you can vote for it here:…
No, not really. I suppose the only truth in your argument at all is that there is strength in symmetry, but even that is typically on a macro level, where ships and stations have weight distributed evenly. It does not required that corridors be symmetrical. Actually, the utilitarian nature of a ship corridor would almost…
[QUOTE=Farfarer;1758751 think thats way more complicated than just adding 2 smaller ones, its not that they are expensive or anything. i'll just have to carve a bigger whole out of the propeller base and there is enough space for this :) Also i don't want to stuff the exhaust too much, i am only going to do one printable…