Oniram those are awesome, I want a house with that style of cladding. ________ First personal thing I've done in awhile. Saw some photography portraits on facebook and couldn't help myself. I mixed and matched features, and used photosource for the texture, and blended things a bit by hand. Took about 3-4 hours and I…
My programmer art (character model, effects, shaders), thedaemon (Brandon Ayers) animations and jairo0182 textures (walls and ground). I made the code all by myself, including the graphics engine. Game code took one month, engine 4 years :) [ame="http://www.youtube.com/watch?v=xOCZvugYGmQ"]DungeonGame WIP - New Textures -…
Been working on sculpts yesterday Last time I used Zbrush was 1 year ago I'm not happy with the anatomy and I've spent so much time on each of them (like 4-6 hours) I need to practice more and also I'm looking into exporting the models and render them on a pathtracer renderer to make them prettier.
I like 3, 5, & 6, but I think black hair could look better on both. The tip of her braid gets somewhat lost when you squint at the color schemes you have now. Taking the gold seam highlights from the corset on 4 and adding it to 3 might also be a good idea to push the warm color scheme on 3.
Currently working on a high-end VFX short inside of UDK, here are some character concepts, not perfect and lacking detail but they give an idea. There are 4 of us working so far and we need a few characters done if anyone is interested/inspired to bring these designs to 3d, drop me a PM. This character is already being…
Like always it's amazing to see what you guys post, nice work! Here's my latest model, a fashionable Ninjato, because dark colors and stealth are overrated. :) The inspiration art included was found on tumblr, not done by me. Anyone knows the author by any chance? - Realtime preview on p3d.in - Also available for Left 4…
Set my self a new goal of getting to post my work on Creature Spot so here's a tribute to my favorite artist on creature spot Aris Kolokontes. This took an hour and a half (i have witnesses haha) and was from a sphere I wasnt trying to match the original exactly by the way (i dont have that much time haha) here's the…
Yeah you can check it out in detail here: http://p3d.in/e3BTe I know there was room for optimization and im by no means too good at this, i'm still struggling with normal map baking and smoothing groups. The idea is to add it to Left 4 Dead 2 and weapons in the game seems to always be 1500 polys so i went with all possible…
I haven't had a chance to do any work on this in about 4 months, finally got back on it this past week. Got the low poly bake done and also redid the UVs on the luggage and will be re-texturing them. Currently at about 45k tris (stagecoach+luggage), will probably try to get that around 40k on optimization pass. Low poly…
Hey guys, Some really nice work going on in this thread! I Wanted to do something a little different. A stylized head different from the creature approach. Took around 4 hours. Actually really enjoyed doing this! If ya like him could you please give him a view on CGHub, can never get passed 5 views D: -…