You need all 4 separate texture files to properly compile: Your folder with the textures should looks something like this- "slotname"_"itemname"_color.tga "slotname"_"itemname"_mask1.tga "slotname"_"itemname"_mask2.tga "slotname"_"itemname"_normal.tga The color channels in these files are translated to special effects…
I did not try the new tool , but I suggest you do it the old way. *Decompile her original bow *Take the output QC *Edit it and you only need to change some lines (Don't copy paste below , these are NOT for the bow)// path to your SMDs$cd "C:\...\...\Desktop\Drow Model" // keep same$modelname "heroes/drow/drow.mdl"$model…
@zicoV Great start on the simple staff. @Qwiggalo Anonymity is the best policy. @Tvidotto Zbrush workflow. That is a big undertaking, but there are point select features, as you are able to make a small brush size and turn on point select, as well as a MOVE brush. Under the TRANSFORM panel there are a number of settings…
Hello everybody. Cool stuff as always. Anuxi - Great job, very inspirational. @JeremyKlein - please share your secret. Fantastic sword. And I came with problem. Almost completed the Lone druid set I started long time ago. But can not test it ingame. Tried to insert files in the client manually. this method…
I am trying to see if I can replace the model for clockwerk's cog in Dota 2 Test. I renamed all the .vpk's to .vpk0's and put all the dota 2 beta stuff in there. If I take the clockwerk .mdl, decompile it, recompile it with Alien Swarm SDK, it works in game (nothing changes). However, if I import the SMD file, stretch a…
I have found two work arounds (thanks to kite212 :) ) 1: (load a hat) I can export an smd, and the textures show right in game (though bones are broken). Then I can copy those textures (from folder kite mentioned). Then export an FBX (bones work, tex broken). (use same import name so fbx over rides the smd import). Then…
Hey all, for anyone who couldn't get the new Dota2 model viewer working a while back, I saw a solution posted! Fewes found a simple way to just create a batch file and have it open properly. It works with all the new features like cloth, auto-loading of default items, etc. Drop the batch file linked below into the bin…
Guys can you help me understand what's going on with the mask? :/ I was fucking around with the masks to understand what each channel did and,as you can see in the top half of the image below that's from Marmoset with the dota2 shader set up using the parameters from spectre's body .vmt file (wich is the same as the shader…
Hey, I'm running into some trouble with submitting models using the Dota 2 client. I've submitted items before, but my same process seems to be giving me trouble on some heroes using the folders accessible from the Technical Requirements page. Using Maya 2012, I import the smd, import my item, smooth bind the item to the…
@Walgrind I really like your set. @Everyone All my software is updated, but my question is this. Is everyone exporting SMD's with Valve's file structure intact. For example, you import an SMD and you are presented with the Model's Base Mesh, weapons, and items. Are we to delete everything that is not the base model? Are we…