You can't. The skull bones for the Witchdoctor staff are infuriating. They don't actually work on the rig given to you in the workshop page either. If you test anything rigged with those bones, when you do the Death Ward animation, the "skulls" just go completely rigid, ignoring gravity. This is supposedly fixed in house…
Hey there beautiful people, I've been stalking you guys for a while now, I used to come here everytime I was in need of some inspiration while I learned my way around 3D Modeling, Texturing and whatnot. So I decided to finally create this account and share some of my stuff with you guys. Now, I decided to work on a set for…
Valve's blatant lack of communication is one factor that makes it very difficult for me to continue working within the workshop. Here are two examples, when valve was releasing the chicken courier I found out when they were planning it through cyborgmatt, a week before they released it, then when that day came and nothing…
You know i feel this is a healthy discussion for this community to be having, i know i for one share some of the concerns discussed above, while also thinking its brilliant to see additional collaboration options for working with dota 2 teams and organisations. Mostly i don't often see marketing strategies discussed, and i…
Hi everybody! I'm looking at some awesome stuff so far, everyone. This is my first Polycount post, I hope I'm placing this on the right place. I'm Daniel "Danidem" Lucanu and I work as concept artist. I'm looking for 3D artists to collaborate at the Dota 2 Workshop. I simply love the Dota 2 Art style as well as the game…