maybe got some other ideas for ur to check: color mask! 2 posibilitys: 1. u did make a new save where u didnt link the UV material from the "beltmodell" to the ur colormask. 2. u have an alpha channel activated in ur colormask that makes the texture at this spot invisible. if its not that u can be at least sure that is no…
Hey SinAmos, nice to see someone else with this crazy idea answering your questions 1 you dont need to follow his naming convention 2 - they HAVE offered a courier on .ma format, the donkey. its on the NPC page 3- i work on 3dmax in one of my jobs, but i really dont like max for animation, my courier i did on maya, i…
I'll chime in on this debate I guess, I'm a bit biased since I worked on the alliance alch set, but I feel that as long as 1) the submission quality is still high 2) both parties are getting a fair deal 3) the partner providing marketing has given a lot to the dota community and deserves to be a part of the game and 4) it…
ok guys, dota 2 workshop quiz of the week : 1-Can we incorporate particle effects with our items ? 2-after i re-import an already submitted item, the next time i re-import it demands a .zip file instead of smd/fbx/tga. What is this .zip file ? 3- My resolution is low, so when i use scrrenshots from the ingame importer,…
Hi, i have made a custom version of Blender called Dark Blender that is optimized for creating game assets particularly Dota. I have already presented it a few page ago, but i have done an huge update since then. Now in Dark Blender you can sculpt your HP and generate your Dota Stylized Game asset from it in 1 click and…
yeah sure, just follow this guide http://wyksblog.com/getting-started-dota-2-cosmetics/ 1) Export original weapon from a hero you need (into SMD format) 2) Import it into a 3D program (like 3ds max) 3) attach your model to the same bone (as the original weapon) 4) delete the original and attach texture in 3ds max to your…
Welcome over! I made the transition from TF2 items not too long ago. 1: Yes the importer will compress your textures, but it seems to use a smooth on compression, and not a sharpen, due to this I personally work in 1024 and manually compress my textures for a sharper quality. 2:…
I definitly agree with bounchfx with this. Most of you guys already have at least 1 item ingame and the ones with no ingame items has 5 star items but me?? I started modeling like 8 months ago maybe from zero and I still dont have anything to show. And with this the first 5-6 sets I will made will not go ingame for sure.…
I-ninja: What you have currently is pretty cool but I agree with Tvidotto, you should really push the silhouette of the designs and exaggerate more. Dota stuff is so zoomed out, you gotta have a lot of silhouette and contrast. I gotta stop pulling all nighters each time I want to finish an item. I made a square texture for…
Hello guys, i've been away from the forum for a while, but i always keep an eye and i've seen so much amazing stuff. Congratulations to all those of you who got lots of items accepted, great job ;) I've finally had time to post these new items today. Lumious and Obscura... they are meant to be the first chapter on a series…