@mrpresident You are right. They changed it to tri limit. I just noticed. @Ceddy Right click the shader node and expand the hierarchy. Disconnect the VMT node and that will let you connect the diffuse shader and the normal map. You need to just look up some hypershade tutorials for the basics. Good luck.
Hawt:I feel like you could also push his back out more to give him a hunch, which would help I think. Bronto is right about trying to make it different from the standard dude, but I really like the sculpting you did on his back right now.