My Bounty Hunter mask got accepted into the game and it's 340 quads with a limit of 350 polygons. In fact out of my whole Bounty Hunter set which was accepted into the game every piece gets close to the given limit while going way over with triangles. If it goes a single quad over (and I've tried) it won't work inside the…
I don't think there has been any confirmation. What i know is polygon's are always Tri's, they are only quads to enable easier editing and due to this quads can been seen as a tool only. From what i have gathered in this thread it appears one of the export filetypes does not work correctly with the importer tool and allows…
Thanks :) @bernoully: Thanks. Crazy how much space gif wastes :( Is it possible to get the vidoe running in the workshop or on polycount directly? Does it work in steam internet browser and on mobile phones? The seam isn't a seam, it's a (hair) plane above the body. Marmoset renders the line bright because it's too close…
For some reason, i'm getting all kind of errors importing my ward model into dota 2. It says the geometry file contains on polygon data, as well as CTargetMDL::Compile Failed. So what i tried to do was re export my windrunner ward model (already in the workshop) with the same export settings and got the same thing.. Its…
hey Damio i was thinking about doing a tutorial, some people asked by email or steam related things im on my girlfriends house now and dont have acccess to my files, but later i will describe better the process but what i used was tutorials like those cyborgmatts tut - http://www.cyborgmatt.com/dota-2-model-viewer-guide/…
That's not really an issue of compression, even if you had a 1024x1024 map of that texture in-game think about how small it's going to be on the screen. These characters are being viewed from such a high-up, far away angle that tiny details like that are insignificant. That's not saying you shouldn't put extra effort into…
3dCoat is pretty interesting. Voxel sculpting seems to need more system resources than polygon sculpting when you need fine details. Sculpting without tri's/quads has its advantages though. It has some very interesting tools like the muscle tool which is good for cloth folds etc. 3dCoat is also good for retopo and texture…
I've started the blockout on the lycan concept I posted months ago... I want to change the face and eyes a little. Does anyone have any experience doing this? Can I just cover up existing polygons? I'm afraid I might break the blink animation. I'm curious whether it's better to use geo or alpha for wear and tear on…
Finally threw this up onto the workshop after a first pass on the blades textures. Should have the details and issues created by the importer fixed by the end of the day. As an aside, I can't say I'm a fan of their built in tool and hope that it's limitations and inconsistencies from the tech page (For instance you're…
Ok, so, at least 10 people on the workshop commented that this needs to be resized cause it's too big. I came to the point where i'm seriously considering to resize it smaller, but considering that i trust people's opinion less than artist's one, i think it's bettere to ask you about the size before taking any action... Is…