Been playing Mount & Blade Warband recently, and decided to have a crack at learning Python properly by writing an importer for their binary BRF format. Been reverse-engineering the format based on their export script for Python, mostly pretty straightforward so far. Currently I'm just building the raw mesh, next up is…
Crossposting from my sketchbook. I posted some of these in the usual pimping and preview thread, but this is a much better place for rigging :) These are two robots that I rigged for a current student of my 3D course, Stephen Gibson http://www.ssgibson.ca/ He modeled and textured these badboys and I worked my magic to give…
updated to version 1.30 of the public ShoeBox build http://renderhjs.net/shoebox/ the website got a overhaul with a better documentation on the very specific detail and some better overview pictures for each tool. *other new additions* in this release*…
@c.buliarca: Nice :) I want to get on some Photoshop panel action some time soon again as well. I worked on a camera tracker on the weekend in AIR for a social media driven slot car set. For some reason our mechanical solution was not working reliable enough as the slot cars moved to fast, so we ended up using my web cam…
sqlite is quite fast for me. I didn't choose it primarily for the speed though. I just hate to have a folder with 10.000s of small files (yes, I did scan my reference and texture archives at one point). Inside the sqlite I store the thumbs as either png (for alpha) or jpg to save some space. I store image size, format, if…
No Bake tool today :p So what can you do when your wrist from your writing hand is broken and you can't work on your character textures: you code! Today, I completed an LOD tool for "my" team :) (sorry no screen to show): Because we work with characters in several parts, was kinda tricky to generate LODs easily within a…
@Kwramm - So, I still need to do the Transaction stuff yet, and maybe some other optomizations. I'd like to thread creating thumbs, but still not sure if I will do that or not. But in any case, after testing between both methods I have, it seems like the DB method is faster overall. If I load the images from the DB…
@Peris: Thx for testing and nice example. To answer your questions:* padding: can be defined by changing the input value next to the tiny "G" (for grabbing texture size info). Its the padding size value, change that value to lets say 32. The other 2 input textfields are the width and height of the RTT texture size. *…
A few months ago I started building myself a 3D engine from scratch, geared 100% towards making games. Well - the engine is almost complete, and this thread would be a good place to post some demos. I joined polycount to learn more about the level design and modelling side of game development by the way. My engine has been…
@animax - You may need to download Dotnet4.0 on your x64 machine for this to work. I thought windows would have installed it, but maybe not. For anyone crashing, try installing Dotnet 4.0 and let me know if that fixes it... @Denny - I will look at the Drag/Drop right now quick. I think I might know whats wrong. Either way,…