Hello everyone, I want to share python script for maya 2014. Makes the entire window transparent. This can be used for modeling with reference on the background, like ZBrush. Thanks to Jos Balcaen! [ame="http://www.youtube.com/watch?v=JvktUZdhgfQ"]:)[/ame] import maya.cmds as cmdsimport maya.OpenMayaUI as muiimport…
Depends! In that one i used Lightness but inverted it so "darkness" and there is a user-selectable threshold percentage to define where the cutoff is taking place(if its less than the value, black, otherwise white). It features all of these biases to define where the sorting takes place and each of which can be inverted *…
I would like to ask you guys if this idea would make any sense in your opinion before I make anything. I thought you could technically voxelize a scene by taking xyz+- slices with a scene capture and rendering them into 6 volume textures, or something ... This would be a render of some short scene depth view, 1/ steps /…
Hey Malcolm thanks for taking interest in this. 1.in face mode, it works on face with 2 incoming edges. In edge mode it will connect ring selections. for vertices, select the t verts (verts with 3 edges connected to it) and it will auto connect. 2. space loop works on any kind of surface. however, it does not smooth the…
Hey guys! So long time no see, because I had a lot to do recently. BUT! Here is the next big deal I'm working on for 3dsmax. It is called UVReactor which is a modifierless UV Editor for 3dsmax. Currently the feature list is not that huge, but the main point is to have a very well optimized system under the hood...…
to many items, looks very bloated and uber complicated to use. Maybe start with a basic mode that has only the most important things, and then some advanced mode that expands all the crazy settings that only a few people however really need ;) like this: looks functional to me because it doesn't have to many UI elements…
@Vailias Cheers man, that is really helpful! I am using something quite similar to this as well. I'm currently messing around to make the moss look more like, well, moss. I also added a mask to make sure not the entire surface is moss. The normal map blending feels wrong on paper, but somehow I dig the effect, might look…
Just finished my first script. Just a little export script for speeding up teadious tasks. Super proud of it as it's my first! B) http://www.jacrossiter.com/scripting/2015/12/29/jexport "Export with only a click! When executed this script will open the JExport UI. From there you can do a simple 1 click of either an OBJ or…
mLichy: you're correct, the db isn't for speed. It's just to keep things in 1 file and to allow sorting / filtering. I could probably do the threaded thumb generation with file based thumbs too, but it might be more messy. Right now the user can see thumbs just as they're created. I Have a UI / main thread and a couple of…
Been working on my Maya PyCharm integration plugin again now it is fully integrated with the PyCharm Remote debugger allowing Maya to be debugged in 1 click as well as making its old features operator more like how they would if native to PyCharm. MayaCharm # MayaCharm Maya integration with run and debug configurations for…