[ QUOTE ] [ QUOTE ] workin on a robot from the nutrocker? movie [/ QUOTE ] heh, they are not robots dude. I have one of these toys. They are power suits. With the toy you can open it up to reveal a guy inside. [/ QUOTE ] S.F.3.D - http://www.trooperpx.com/SF3D/
[ QUOTE ] killingpeople: what app are you using to model that scene? ... [/ QUOTE ] oup, sorry for the late reply adam. it's max 7. http://members.cox.net/wisdim/img/3D08.jpg i'll have an update with 3-4 more hours of work tonight hopefully.
Decided to start another character. About 3 hours work. Model comes to 1288 tris not including placeholder head. Still a little shapeless. Having a bit of a problem with the transition from chest through shoulder to arm. Any suggestions would help. Thanks.
yea so my boss wanted me to tighten the graphics a bit, casey took what you said into account, worked on her for like another good 2-3 hours or so I think I found the paint texture button in photoshop!
DSFThug: Doom 3 has a clip-loaded rocket launcher. The point is that you don't have to wait forever to reload between shots but still have to reload sometimes. Means that RL won't be as powerful and slow as HL's RL but more of a standard combat weapon.
[ QUOTE ] That's looking very much like this: http://boards.polycount.net/showflat.php?Cat=0&Board=2&Number=112035&page=0&fpart=3 [/ QUOTE ]I know, I absolutely love that model so I got quite a bit of inspiration from it
Awesome work latelly around here. Was doing this for a 3d modeling contest here in Porto city, wasn't able to finish it due to lack of time. I had more than 3 months, but with all exams and so just started it 2 weeks before deadline :\
Cool tip for zbrush 3 : Start recording a macro, adjust anything you want in zbrush (document size, shadow length, brush settings etc) save it and create a custom button somewhere on the ui. Now all that tedious work can be done with a click of a button
That's awesome Davision! I finally finished my first Zbrush model. thumb 1 supposed to be here thumb 2 supposed to be here thumb 3 supposed to be here thumb 4 supposed to be here thumb 5 supposed to be here thumb 6 supposed to be here
1st time I've posted anything here as I'm more of a level designer but as I've been moving more towards modeling levels this place seems like a natural move to be lurking on. Anyway, been working on getting this guy into Doom 3 for going on 3 years now (since the days of the leaked alpha). Custom textures are modeled and…