Team name: Mindkiller Productions Project name: Metal and Dust Brief description: Metal and Dust ( M.A.D. ) is going to be a sci-fi tank warfare MMOFPS. It will involve three factions struggling for power. The majority of the gameplay will be vehicular warfare. Players will not command people, but instead machines of war,…
Many, many thanks to Kanni3d for that fantastic reply above. Working in isolation is a nightmare when you need solid info to learn from, and the above has been really useful in confirming what I thought I knew and informing me in areas I was ignorant. With this new guidance, I've gone back to the Cryo-Crate mesh that was…
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…
30 days of Art - Day 04 Hey yall, So I fumbled day 03 but that's ok. I had settled on doing some figure drawing. But when I sat down to do it. I was having a high amount of resistance to starting. On top of being exhausted after being up for 19 hours. it wasn't a good mix. But I'll keep worken away at improving. All I can…
I like what your trying to achieve in this scene. There is alot of potential here. But I think your execution is somewhat... sloppy. I like the shapes over all, but in my option, the textures/UVs and modeling is wasteful. In an enclosed scene like this, i would put more effort into the in-game modeling and less into the…
Most thing said are correct, the main point is always: it depends on the engine and the platform. So any fancy tricks could be applied or not. Don't assume anything, if it's important to you just talk with the guy responsible for it. Batching is motivated by two reasons: - GPUs love big work loads, thousands of threads…
I personally enjoy substance painter as you're working with all of the different texture maps and seeing the output at the same time. IE when I'm doing it just through photoshop, I have to manually create the color map, then duplicate it and find the spots where the roughness changes and make that, etc. Painter allows you…
A little bit of experimentation isn't a bad thing. It'll help you a little later down the line when you need to take a project from the middle phases of development, all the way to the final product. If you want 2 handy pieces of advice for using zbrush: 1: Take a lot of time to nail down the form development of each…
I used gnomons school cost estimator, but I am sure it will be more expensive. The tuition for vanarts was also just what was on the page for international, and likely will be more too >.< Housing is something that I know will basically double or more the cost of some schools, so right now I am just trying to establish a…
It is in the advanced settings in the transfer maps tools in Maya. I don't know if Max has a similar setting. If you're using Maya, it makes a huge difference in the bake, and it's something I stumbled on by accident. Regarding bolts, what I mean is that if you take a piece into zbrush or mudbox, you don't need to import…