martinszeme: Yeah, HarlequiN released Volition's "vTools" Photoshop scripts which can save out multiple groups to separate TGAs based on naming conventions. I've written a more lightweight streamlined similar thing for work but I still need to figure out if I can get permission to release it publicly.
Eric Chadwick: how about some tool section as well (like standalone out of 3d apps tools)? I know some members here like FunkyBunnies or some of my stuff that could fit in there. And I'd love to see some greater overview of free or powerful tools crafted by this or similar communities. A few that come to mind* xNormal *…
Looking a lot better! I like how the tip of the blade feels now. I'm thinking if you squash the bolts down a little that might help. they're kinda streamlined to the handle in the ref and thats probably for a reason. Keep it up though, you're definitely making good progress.
zBrush: Their viewport navigation and how it differentiates between silhouette clicks, and negative space clicks. Works so nice with a tablet. I freakin' hate having to waste my wacom pen buttons in any and all other 3D programs just for viewport navigation. All 3D programs should have at least the option for…
The small movements you are making with your mouse are probably what is causing the carpal tunnel syndrome. Lots of small movements are bad for RSI. I switched to a wacom for everything a while back when I started to get quite bad carpal tunnel. It works fine for the RSI except I can't use it for UnrealEd. I have dual…
Thanks for all the kind words and stuff, everyone. BrodyB: I'm not entirely sold on the design of the mask either, but it'll be an easy thing to change if I decide I like something better. I may even do a few different versions and put them up here. Geezus: I know what you mean about the cape attachments. That's why I took…
Initially it kinda hits me as being artist-centric when you say "Then learn the artists' development style with them in the trenches and learn to think as they do." Exactly what do you mean by that, and by an artists' workstyle, in detail? Perhaps I'm misunderstanding it but it sounded sort of like the AD should be…
It's certainly a heap better looking than the first attempt, great job to all you working on it. I am really disappointed by the choices for playable races though. Now I realize that Warhammer was the grandaddy of all things we see in WoW, but that's not the reality of the market today. WoW beat WO to the punch, so 99% of…
Sweet....even better man. I'm still not too sure why some gaming studios still insist on using Maya?!? Feels like max is just better streamlined for games. Maybe I'm just biased...ah well. Cant wait to check out the tuts.