This is the same problem as this thread. Changing your scene scale didn't adjust your camera settings automagically. Select each camera and set the Near and Far clip values. For near, I'd start with 0.001 to 0.01, and for far 3000 to 5000, see how it looks and adjust from there. Also check that your orthographic cameras…
Oh yeah, a friend of mine wanted to know why I decided to add the geometry that I did to the skirt, instead of consolidating it all into one mesh and relying on the normal map. Here is the thought process and experimentation that went into my decision: I had already taken the geometry down to under 5000 tris, so it seemed…
It totally depends on what you're going to use it for. If you don't have a specific game / engine in mind (just making it for the prac or for the portfolio) then might as well make the textures at a larger resolution - you can always scale them down later. 4096x4096 should give you plenty of room to step down later on.…
Get rid of the splash page and flash style intro. I almost clicked off before content appeared because the page finished loading while it was still white.. Your work should be visible half a second after I click. The description for your main project could take up a 50px tall strip across the screen with some images…
depends on the style of your game i guess, but generally i would say "no"? are models with a tricount > 500 overused? is the rampant use of textures instead of simple phong colors really the way to go?
I finished Low poly. What do you think about it? I copied all handles and stuff that will be unwraped only once. They are on the left fron generator on last screenshot. Also there are some floating planes, I will add labels on them. Total 2442 tris. Maybe it is better to do something on that 500 tris?
Oh I've read that before from the wiki as well as some of Philipk's and the Unreal engine articles on the subject and such. A lot of tutorials and information out there don't really talk of cases that I had mentioned though which extends onto designing how wall are set up or having contact points beyond just the sides that…