I want to build an all-steel 1500lb+ draw weight hand-held arbalest that shoots bolts at 400+fps. Probably not going to happen until I get a job though. Other than that, pretty much what @Zacd said, minus GDC since I'm in China =/
Check these resources, they are all great. http://www.polycount.com/forum/showpost.php?p=1515379&postcount=170 http://www.polycount.com/forum/showthread.php?t=88799 There are a lot of helpful things on Conceptart.org too. http://www.conceptart.org/forums/forumdisplay.php?f=7 And reinforcing what I said, the only way to…
There's about 15000 of them so you probably don't want to go one by one but rather by context, and for that the best there is (and the only one kept up to date) is the maxscript reference (Help -> MAXScript Help).
On the original question, the artist that made those robots seems to have smooth shading on the barrels of cannons and other obvious cylindrical forms, and faceted parts have a fixed directional lighting "baked" into them -- with different materials per part or just vertex colouring which is much cheaper when rendering.…
I'm a noob myself and the Monthly Noob Community Challenges here help a lot since you get to see how other people to it better and you learn new techniques. I suggest you get started with those. And don't be afraid of posting your progress even if others already did the same thing a thousand times better.…
There has been quite a lot of talk recently about the fact that nVidia architecture doesn't handle parallel processing and therefore risks suffering performance losses with async compute under DX12. This would appear to be more problematic if you are planning to do much with VR. Some people are claiming that if you are…
I made a function like this. This is working.. But it would be better to have all this in one expression. Maybe like this, its clearer to see what i am trying to do. http://fs2.directupload.net/images/150908/4fd2dtk5.png