I've used this method for similar problems in UDK. Can't say if there's a similar workaround for marmoset. http://www.polycount.com/forum/showthread.php?p=1513440#post1513440
Have you tried disabling sleep mode to see if it has an effect? Also, try this link: http://answers.microsoft.com/en-us/windows/forum/windows_10-other_settings/driverpowerstatefailure-on-windows-10/f122acfd-1522-48c2-a528-527d7653e90a Bug Code Reference:…
Okay I got it done, still loads to fix, this is the final product (for now): Behance page: https://www.behance.net/gallery/Character-model-Pyry/15597635
WOW! Awesome Work :blush: : Any chance to see Low Poly wireframe? Especially in this model? https://cdnb.artstation.com/p/assets/images/images/008/405/641/large/matthias-develtere-lkw1940.jpg?1512556125 I'm wonder how u deal with these wires and Rounded Edges on low poly Also How u make this welding? Do you use Zbrush for…
all depends how realistic you have to be - Most games are NOT realistic, especially since they offer much more space due to gameplay and camera needs. Real medieval cities and houses were very crowded. There were no standard door heights or any building regulations at all. People also tended to be smaller than contemporary…
I want to build an all-steel 1500lb+ draw weight hand-held arbalest that shoots bolts at 400+fps. Probably not going to happen until I get a job though. Other than that, pretty much what @Zacd said, minus GDC since I'm in China =/