I've found PBR has made me change the way I texture for the better. Instead of working on one texture map at a time to completion like I used to with a diffuse/spec/norm setup, I now work on each map at the same time, trying to nail my base colours for the albedo and then adjusting these for the gloss/metalness before…
I tried xnormal but it gets a lot of artefacts on the normal map and also the normal map is not that crisp or detailed like completely missed the sewing details , I dunno if may be it is me that didn't tune if wel but I was thinkint perhaps is better exctract maps from Zbrush , retopo in topogun and paint over in mudbox or…
Sorry about those ortho shots! I am definitely gonna get the bolts and seem lines done after work tonight. I think I'm going to maybe just keep the fixed fins in the back like the ref above looks. @North: Since I hadn't modeled in awhile, just getting the UI down and hot-keys etc, took me over an hour. I would love to…
Couldn't work too much today. Even so, I finished her top and part of the belts. I polypainted the fur and did again her frontal cloth. I wasted a lot of time on details on the buckles that is barely visible sadly :/ I worked a bit on breaking the symmetry on the hair too. Thanks one more time for the feedback! I also…
@Nomadsoul Thank you sir, That is a good idea And the base material is just a cloud with a crystallize filter on it @amile I was having issues with the texture and material definition what i did for my diffuse was take it into mudbox and sculp then output a normal map then from there turn it grey scale intensify it a bit…
Thanks Shiro, It's far from perfect, but I've learned a fair bit about PBR. From what I've read about coloured spec maps and non metallic materials (dialectric's) you need to neutralize your hues in order to get the correct spec/reflection. It seemed to provide the right result, but I'm not 100% sure it's correct. I'm sure…
Di$array- Thanks man, your right about the skin texture. It's just a base polypaint for now, I'll do the final work in PS, as for the head you might have a point there too. She's a very petite woman but I may have over compensated. I'll do a proportion tweak when I finish the low poly and compare. Thanks again. MM- No need…
I dont know about you americans but here in commieland we always have some form of ID on us, at least 99% of the time unless we forget it at home and im fairly sure that you always have to have your passport and identification on you when you are abroad aswell otherwise you might be fucked if some official asks for it.…
i started a thread on this topic a while back, it's here if you're interested: http://boards.polycount.net/showthread.php?t=47273 the general conclusion went something like: the more next gen you go, the less perfect straight UVs tend to matter: they're great for using pixels to create straight lines (because of…
I really don't understand why people are recommending anything paid when I've heard quite a few people RECOMMEND Blender OVER Maya, Modo and 3ds Max. Isn't Blender almost on par with $2,000 apps now? I really would consider Blender. I never quite understood fully why people recommended not worrying about which program to…