Ever thought of using Nomad Sculpt on ipad or Android? Ipad is superior, but a bit pricey. If you go for an ipad air 2022 you'll have 8 GB Ram which is the culprit.Ipad Pro 2021+2022 1TB HD do have 16 GB Ram which is good for 20-30 Million Polys. Android tablets with 16 GB are super slick as well, but regarding to Stephane…
It would help to state the purpose for your survey, at the start of the survey. I get it's to help you write your thesis, but is your thesis going to be creating a new tool? It would also help to state where you'll be sharing the tool when completed, and maybe a link to a social site where you'll be sharing your progress…
I have felt the same way lately, I think when it comes to the next gen of consoles the improvements are really behind the scenes. Very great stuff indeed! But in all honesty I think the next big leap in games(something that will give us all that magic feeling again) will be when the rigging in games gets closer to what is…
Thanks for the replies guys!:) that is actually what the guy was doing in the ref video I used for the first couple of moves! I'm not a huge fan of that move and pose to begin with, but since it was part of the ref and part of a series of a swords-art or whatever, I've kept it. That could be true!:poly122: I'll go back and…
Thanks. Someone off Polycount told me this recently: "You're portfolio is going in the right direction. The only thing you need to do is prove you can make in-game assets... ...You must prove to employers you have 1) worked with a team 2) created assets meant to be viewed in-game -- something only a mod (or job) can give…
You really need to plan ahead for extruded polies with the UV map. Once again, take what I with massive truckloads of salt. An object such a clean or slightly coppered metal can work very well with stretched UV's since in many cases, they won't rust or are coated, or hell, the could be even polished with a grinder and that…
hey man, this is really solid for your first character, it's well sculpted and you seem to understand the worflow. the biggest thing holding it back at the moment is your textures. Presently, they mostly appear as flat colours with some ambient occlusion/baked lighting info overlayed over them. This makes the materials…
Yes, that was my point. The lighting is baked into the diffuse megatexture, that includes normal map shading, so the only reason to have normal info is for specular shading or some other view dependent thing. I havent seen any screenshots or videos that actually show any noticeable specular on world objects. The amount of…
@JadeEyePanda I don't know how to do a full body turnaround in blender.I will put up camera shots of turn around angles of the model.I feel the model is very far from perfect.I am focusing on putting the important stuff,then later start correcting all the small mistakes.I must say making polygonal hair is such a pain…
Looks pretty good, I'm sure someone will take you on. Curiously high polycounts though, worst offender being the apartment building at 30k. Even with all those windows modeled that seems high, and I can't for the life of me see where it all goes :) On the buggy I can see some stuff looking odd on the side beneath the seat,…