Updated after toying with fibermesh settings to get a few different types of hair on this, the larger chunkier spiky hairs are an IMM mesh brush I created. Still to do - sort the eyes as these are placeholders atm, get some polypaint on there to cover some nice skin blotches to bring it back towards "pig", and then bash…
You can pack all of your NPOT (non-power of two) UI sprites in Unity. This forces them onto a sprite sheet that is power of two which allows you to compress them. NPOT textures cannot be compressed. Select your textures, set the texture type to Sprite (2D and UI) in the Import Settings tab. In the import settings tab,…
Is this for a playable character or an NPC? The timing will be very different depending on your answer. Player actions will be quicker, while NPC actions will have a larger antic window so players can read the attack and react. Either way you want to use the time effectively. As soon as you can, get into the antic pose so…
:: Environment/NPC Update :: Working on completing level design in different areas over the past few days along with customising our NPC's to be engaged with one and other in a believable fashion. I think the level design for the low wealth section is complete now and with Gold submission coming up fast it has to be called…
When you say retopologize, I think you mean modeling? Retopo implies that you have a mesh that isn't ready to go into a game engine, usually you have a high poly-ish version that needs to be optimized and needs to deform well. Really all you are doing when you retop is modeling over the top of an existing mesh. So there…
Hey Everyone! Here is a project which I created for the ZBrush 2019 version as beta tester, it was a mesmerising experience, lots of new tools, and many improvements, the new NPR is truly ground breaking I find .. Final topo done with ZRemesher 3.0 Printed with form Labs 2 I will sell the skull later on at a low price if…
This is Fanart of Carlos Huante Medusa Artwork, I started this as a sketch from sphere and then I finished it over the weekend. For the snakes I created a curve brush with the variation of 3 snakes. also I am posting here my first NPR render from Zbrush 2019 but still need to explore more.
You want to use goals with your nParticles. Combined with a ramp along the U or V of the UV coordinates so the particles spawn at zero on let's say the U. I would use an expression on the spawn to create some distinct spawn points. The goal would make them stick to the surface. Then I would take the nParticles and use them…
Thanks, Danny! I know that the ancient technique of sculpting requires passion and dedication like all well done CG stuff part of this dynamic of speed sculpt is to try to push as far as possible some design or concept to try to make it at least a pice for a concept art instead of a finished character production ready,…