Ok so i think you have made your nose and lips way too much, and you have also modeled in smile rather than a neutral face. I think you really need to pay more attention to stylization like Helen Chen, and go back to the drawing board on the face style. http://jigokuen.tumblr.com/ I think your topology is ok, but it…
CG-laden? Whats all this about, aren't we all digital artists here? Shouldn't we be celebrating digital artistry not hating on it? Especially considering this is a thread that talks about giving digital artists awards for their hard work in the field of VFX. Also are you saying star wars shouldn't win a VFX award because…
I see. But even when I do that (I set it to Alt-Shift-X for now) it's not doing anything when I hover over an edge I want to align my manipulator to. :neutral: Edit: Nvm, it works but not how I imagined. https://streamable.com/1hft Edit2: Third time's a charm. :blush: https://streamable.com/4vcm First time I'm running the…
I'm taking a couple of days break from this to consider some ideas and work on a more randomized low tier skin :neutral: If you don't mind, please give me your opinion on these ideas: * Blue fluid running down behind the hand * Hand green again with a light blue moon in the background * yellow/light green planet in the…
An alternate solution (which may scale better if/when you start building more items), is to set up a base mesh for a "neutral" body type, and create morph targets for each of the five body types. Then you could put together a maxscript that basically creates morph targets for the items based on relative vertex positions. I…
@Adelphia Cool! I am also a huge fan. I really loved the environments in the first three games and films. I would love to go to the Warner Bros studio! When you were there, by any chance were you in the room where they have lots of architectural plans for the set buildings? When I'm finished Hagrid's hut I hope to do a…
Yup, like ErichWK said...uniquely unwrapping that wood is icky. Only benefit your getting there is that you have ao baked...but for a large area like this you can get by with SSAO/lightmass. For your lighting..its very neutral right now. Also, it doesn't match the sky at all..they need to match or it will look pretty bad.…
Great article BTW Rick. I agree about the part that we don't need more "pink" games, I disagree about being gender neutral though. I think someone needs to have the balls to say "Ok team we're making a new game - for women. Say hello to your new female game design team". If one really cool high-budget game was released…
Thanks for your comments guys :) Yes I do, I stopped work on this model for a couple of months because I'm really busy, but when I have some time I'll pose it and I'll make a nice render I do it to have a more realistic character in my portfolio (the most of them are monsters and creatures) but is not a really realistic…
It looks really cool so far, I'm loving the scene setup.. Great job on making the lighting changes, it really looks better. I can't wait for the animation to be posted. Keep us updated. Also a few tips before you start, you probably already know this, but if you don't; here you go... please don't have that weird creepy…