notice how I said Critical and Commercial hit. I honestly can't see how you'd think Journey is a cash-in game, on paper it was a huge risk, Sony should be commended for giving That Game Company creative freedom. I know you guys are pretty new to polycount, so just so you know I'm 32 and a professional artist in the game…
Thank you for trying to help guys. The examples help a lot! However I have limited freedom on this model since I'm following very specific measurements. Ausonian said: I'm using 3ds max. I think I tracked down the issue, it was a problem with smoothing groups. I applied a few iterations of turbosmooth without smoothing…
Firefly was awesome I wish it would have continued past one season : ( If your not planning to animate this I would agree with Popngear and break this down into seperate pieces. This will give you more freedom to add more detail to the cockpit and wings and so on. I would recommend starting with the cockpit, select all the…
Damn I forgot about this thread. I finished the game a week after I got it in the mail (took the whole week off from work for that reason) and I have to say, it was right up there with BG2 (aka the greatest game of all time). Not so much in scale, but the sheer freedom of choice in the latter part of the game of how you…
In a Vfx/offine pipeline it isnt unusual for a hero asset to use 100+ 8K Udim tiles. This would certainly be overkill for your asset but you are pretty much free to do what you want. In a recent project the character I created had over 40 X 4k unwraps. For your gun you could get decent closeup quality with probably 2 X 4k.…
Detailing the bottom Deck. Hey guys, I've been pretty held back recently due to being busy with other things... but I've now got freedom to jump back on this at full speed for the time being. For the last few days in small fragments of my spare time I've been working on the lower deck of the tower... I've manage to…
Ah, you know I was always wondering about checking out PS2's player studio. Thanks for the feedback @Rhinokey. I suppose I won't particularly waste any time with it if theyre not even accepting camo's..not that theres any shortage of it to begin with, and yeah - decals are kind of worthless with being so small on vehicles…
www.youtube.com/embed/V_zH6L_Z4Ug This contest is literally my first time on Polycount, so I'm kinda trying to adapt to the process journal system. As a fact of the matter this is actually my take 4 already. I got carried away just keep working without posting @_@ How I'm working this so far is by referencing I'm giving…
The advantage of taking your model from Max into ZBrush is ZB connects all your verts upon import and you can dynamesh the model (use Dynamesh Master you can download it) and use polish on the pieces. Dynamesh master even respects polygroups so can specifically select psrts to polish collectively or separately. This gives…
Oh no, what I meant was that the industry does adapt, by not doing anything of the old stuff anymore. Free to play titles are pretty much the foolproof piracy solution though, there's no point in copying a game that is already available for free. it IS the ultimate DRM. My point was that it means the death of singleplayer,…