Switching project engine in the last week? Christ. http://unity3d.com/support/documentation/Manual/Particle%20Systems.html http://unity3d.com/support/documentation/Manual/Particle%20System%20Grouping.html You can also download Strumpys material editor if you want a node-based editor to make your materials with. Not sure…
Fixed Time Step defines the speed the guts of the program (including PhysX) works at. http://unity3d.com/support/documentation/Components/class-TimeManager.html Banking is fairly easy for this stuff to handle. Just make sure if there's a seam that the ray knows to go with the first road piece it hits, because that will be…
https://unity3d.com/unity/beta/2018.3 Unity 2018.3.0b7 release notes: - XR: Linear color space now works on Oculus Go and Quest. For Gear VR, driver issues may prevent linear from working with S7 Adreno phones on Android 7.0. :D
"The environments are built in a way that allows the player to move around and explore. The camera is a continuous first-person camera, and when the player is teleported to a different location, the transition feels like a cinematic cut." Sounds to me like how VR players currently move with the teleportation.…
Interesting. A CD that teaches one game programming!! =\ Is he interested in game programming or game development as a whole. You are on the right path if you believe that he requires to learn coding before moving forward to stuff like learning the game engine and 3d arts. For Languages you can get the material online and…
What engine are you using? If Unity, they have example projects with included animations and state trees you can dissect. Unreal probably have similar sample asssets. http://unity3d.com/learn/tutorials/projects/stealth-tutorial-4x-only the specifics are in Player Setup and Player Animator Controller
Unity does read certain native files, like Maya, Max, etc. The way it does it is to export automatically to a temporary FBX first, so you might not get the same results but it usually does a good job. http://unity3d.com/unity/workflow/asset-workflow
Thanks for the help. I was actually a little worried I hadn't done enough to distinguish it from WoW, so that was good to hear. I'm doing the game in the Unity engine (Unity3d.com), by myself. I'm trying to complete a short demo for the primary purpose of teaching myself game workflow and improving my graphics skills.…
unity3dcoder: Some mossy cracks would be nice, just have to make them blend in the asphalt together with some grass. Any food tips on how to make stuff like that? Thanks! Roxxor: Thanks!! Yea the stairs is not textured yet. ^^ DWalker: I tried to brake up the tower with some decals and a detailmap, I added some decals on…
as for hardware, the unity-webplayer statistics are quite nice and reflect casual players well http://unity3d.com/webplayer/hwstats/pages/web-2010Q1.html so RAM wise you can probably assume 1 GB or more (ie. 512 for game max, that's a shitload anyway), but 3 or 4 is definitely too much. Besides it's very unlikely you ever…