I would recommend baking in Substance Painter. I'm pretty sure 3dsMax doesn't use the same tangent basis as SP (Mikkt) so you will likely get normal artefacts and seams.
Thanks for the tuning in, Jerc! :) I bought both SD and SP, but still waiting for a few more feature before it can replace my current workflow. Nice to see it getting closer and closer :)
These look really great. Care to share a bit on the Quixel side? I bought QS2 back when it was in beta, but have since gone with SP instead. Would be interested in your Quixel process.
they put toilets in the quake 2 free sp add-on 'the escape' never understood why... there are toilets in one of the delta force games... strangely the personal quarters in EF featured the sonic showers, but no crappers...
Stupid of me I was thinking of SP for Windows never look at the site of autodesk untill now, thank you I think its fixed feels much better now... thanks ! -Guranga
Um.. is it 100% on using displacement rather than normal maps? Just checking but, you're subdividing the mesh right? When exporting to SP you need to be sure the mesh has enough subdivs to handle the displacement.
Hi there, I loaded up your high and low poly in SP and baked the maps and it looks fine. No aligning issues. Is it possible that you've dragged a different AO or normal map into the mesh map slots by accident?
If I would start to nitpick I would mention that the collarbone is really way to overpronounced... but I am not doing that Oh and just for the fun ot it: make him into a french patriot... with a real 'tri-colore' (sp?)
Any idea if it's possible to create them by painting in 3D Coat by any chance? Don't really want to keep SP installed just for this. There's also a flow map painter standalone: http://teckartist.com/?page_id=107
I had the privilege of working with the Raven folks while Threewave did the multiplayer and seeing it FINALLY shown, is awesome. I am not sure what state the MP is now, but these screenshots of the SP do look sexy!