I wouldn't say Crysis 2 was a port, maybe the consoles forced the game to be more linear and enclosed, hopefully Crysis 3 is a mix between both games as i enjoyed them both.
That was one of the most annoying, transparent things Ive ever seen. Those were some very obvious scans, with a real linear camera path. And oh... its the unlimited graphics guys again...
I totally agree. Vigorous rig testing before animating helps a lot, but it would be infinitely more awesome if 3dsmax handled such things in a not so linear way. Looking at you skin modifier...
Dead Space and Mirror's Edge are short linear single player experiences with no multiplayer. The rest allow for a much longer bang for your buck, but it really boils down to what type of gamer you are.
"I guess i don't understand the basic concept..." That makes two of us. I was doing 3 things at once yesterday and didn't understand what you where trying to show me, sorry about that. For some reason I didn't get the whole sword/wing thing. That does make it trickier, but not impossible. While the concept is pretty kick…
hey guys i was wondering about something. i know with linear interpolate and material instance you can make a mesh switch between two different textures. is there a way to do the same thing with more, say about 5 different textures
Hi everyone, I wanted to get some feedback on my portfolio. I am looking to break into the industry as a 3D modeler. My art pieces are linear in the sense of new to old. Thank you for any responses and taking the time. www.jeremyfeltner.com Jeremy
This sounds really stupid and simple but all I had to do was set the Color Profile of the Normal map to Linear sRGB so that one side wouldn't be flipped :| :poly118: At least I can finally sleep
do you have sRGB checked off? i believe painter exports all the black and white maps in linear color space. i remember there being an sRGB check box in marmoset in the texture options
Looking forward to seeing some updates. As a side project to improve your rendering for your Dalek model I'd suggest looking up linear workflow in relation to rendering and create an IBL and render it in mental ray.