I found the log. I haven't had the change to try your suggestions yet as I've been afk. Log: Log file open, 04/20/13 16:26:57Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.iniInit: Version: 10499Init: Epic Internal: 0Init:…
As long as your video card has multiple outputs, your computer can support multiple monitors. My GTX 660-TI supports three monitors: one HDMI, one DVI-I and one DVI-D. All you need is the correct adapters to plug them all in and modern computers should recognize them immediately with no special software (assuming you…
Posting some old turntables of some stuff I did this past summer. Might try to find some of these files and render out some stills, maybe even touch them up a bit, we'll see. [vv]74994340[/vv] [vv]66918622[/vv] [vv]66784916[/vv]
Thanks for the help :) Here you go. FBX was used for Mudbox as its the only way I know that mudbox will take smoothing group info. OBJ was used for 3D coat, you can also import the obj into mudbox, I got the same results with painting. I also tried painting without the mirrored surfaces, i.e. without overlapping UVs.…
still very dull and flat which is a shame as the models and textures dont look bad, check this out http://boards.polycount.net/showthread.php?t=68046 it has shine coming off the water a bit of shine coming off some of the rocks etc, really the atmosphere is dull right now even if its a night scene or cloudy you can still…
bind "mesh cleanup" to a hotkey and use it OFTEN. Modo is pretty destructive and you'll see a lot of strange things. As for smoothing groups assing a separate material to faces and adjust smoothing angle in material properties (surface normal section). http://community.thefoundry.co.uk/discussion/topic.aspx?f=32&t=66924…
2x 560Ti, 580, or 660Ti should work at a fraction of the cost, and not far off in performance. Try to keep in mind that the 690 is essentially two 680s duct-taped together, and a single 680 is only about 20% faster than a 660Ti 690 = $1000 680 SLI = $900 580 SLI = $620 660TI SLI = $540 560TI SLI = $350 If you're gaming on…
This thread might be of some help to you also. It covers the method Neavah outlined in greater detail as well as converting that over to a bone based rig. Basically using cloth to drive bones. http://www.polycount.com/forum/showthread.php?t=66993 You might also want to play around with the Flex modifier it goes this kind…
@skyline5gtr In fps like COD and Battlefield scopes and accessories generally get there own uv sheet so that they can be used across multiple weapons. Rifle will have 2k, Scope will be 1k, and the bipod will be 512. Rifle: 6981 Scope:6678 Bipod :2791 Total: 16550
sorry didnt mean to insult ur work. but try and add a lot more to it. if u did take it into zbrush all you did was add simple slashes and so on. check out these links i found for you. i hope they help. you can push some of these so much more. but i suggest moving forward and starting something fresh.…