Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
what are you basing the animation part of your list on? it feels very, google-ish, where you mention a very broad array of skills that are not specific to an animator, but are skills that one would expect other departments to possess. (I'm talking about AAA studios here, indies? do everything yourself, I get it - am there…
Whats up guys, My name is Ty and I am
the project manager of Interlight Studio. Interlight Studio members are
passionate, dedicated, experienced and creative individuals. We are on our way
to create a fun and competitive game. Currently in our pipeline we have 3
projects and we are looking for the following talented…
we are a small team, and we need some 3D artists/animators and some programmers/coders. (bonus points if you know how to make isometric assets and characters, and if you can make spell and area effects) trimetric tiles are what we are aiming for message be and I'll show you! 3D character animator (Blender rigging…
Hey! My name is Lucy Webb and I am an Animation Senior at The College for Creative Studies, and I have a minor in Game Design. I plan to follow more of a video game career path, so this is great to document my progress as I grow as a 3d artist. My first project is an environment diorama, influenced by Cyberpunk 2077 and a…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
Hey guys, I've been itching to get into some contests or competitions to see how I've improved. Problem is, there doesn't seem to be anything big going on, and it's been months since Polycount had a competition. Does anyone know of (reputable) competitions or contests that are starting up soon or are already in progress…
Hey Gang, Draft title of my (First?) trailer Entry is: "Pale Red Redemption"...... a paler kid's version of a certain game, and I bet you don't need any hints, but if you do; it's better red than dead, right?.. but I also love science fiction, fantasy & bugs bunny, so I'm bound to stray a wee bit off track... And yes, it's…
If you have game ready models, start showing them as they are. re-beveling and subdiv added on top for "beauty" is shooting your foot. The imo easiest and quickest way to render game ready models with a low barrier is using Marmoset Toolbag. drag drop the meshes as a gltf or fbx file into it. Throw a good lighting on it,…