Hey dudes and dudettes, i was trying to model a fox trapper knife cause of the interesting shape, BUT I DONT GET TO MODEL DEM SHAPE. The first try: the second try: a quick render for seeing the problems: with ngons: you can clearly see sharp edges where i not want them to appear if i wont use ngons ._. this is very…
I have had multiple attempts at modeling this cloth male skirt but without success, this is my 5th attempt at the belt part I think. The final low poly model is for a mod and it will use APEX cloth in UE4, this is why the skirt hasn't got much shape to it I'm trying to make it look natural but at the moment the cloth belt…
Quick question guys. This is a pretty dumb question, but what modifier do you use in Max for Sub-D modelling? I've always used turbosmooth for hardsurface stuff, and it works great. But someone told me that turbosmooth wasn't great for mechanical modelling. I think he mentioned WSM Subdivide or something like that? If so,…
Yo dudes! I'm working on a school project right now, and I'm wondering if I can get some help with this. I need to model something that somewhat closely resembles this shape here: but I'm not sure where to start. I'm wondering if someone can give some good pointers? Its a abstract/organic model with many complex curves,…
Agreed. Thank you, I am learning a lot very quickly about hard subdiv modeling thanks to your guidance. :smiley: I had a bit of trouble planning this model because it's a bicycle frame and I have to plan the intersection of 5 differently shaped cylinders all at once at different angles. So for example increasing the geo…
Hello, new here. Mostly I do motion graphics stuff which doesn't require much modelling but I'd like to get better during this time. I'm probably approaching this totally wrong, and could use some help. Here is my reference, plus my full model and one of my reattempts. I cannot for the life of me to get the thumb area to…
I did some inset on a box and used some control loops. Then applyied a turbosmooth and deleted the parts that I wouldn't use. Idk, I've seen this quite long ago on some kind of model (I can't remember what model had this kind of corner), I think it works fine since I couldn't notice any pinching when subdividing. Yet the…
Because It's fast. ok but approval of what , be precise ? Some HP for low po Bakes ? I don't think you're hostile but Are you saying there's "a way" of modeling? sure nice topology exist, but there's certainly no " way of modeling " for me, and I'm not *cough* the first to say that , And I'm not even a fanatic of a…
As a beginner, I certainly wouldn't try modeling every little detail on something this complex. Like Neox said, you can always break down complex structures like this into simpler shapes to make it easier. What I would do is build relatively simple geometry, and just convey the tiny details in the texture. If you're…
before I unleash the wrath of Perna, can someone help me figure out how to model this stock? I can't picture the topology that's needed for that indent or the best way to go about it. Should I model the stock without the indent and then try to cut it in? Should I make it without the indent, turbo smooth and soft selection…