Hi everyone. I was hoping someone could help me out with this object I'm trying to model. It's the cylindrical piece I've pointed out in the first pic. I really struggle with objects like these. I want it to keep its smooth cylindrical shape, but when I add edge loops it loses its roundness. I've added some pics that…
@Liam_CH looking at your ref quickly I cam see you need no more than 4 spans across the width and 7 down the length to block that form out. Use as little geo as is necessary and only add geo when you can't get the forms with the geo you have. A classic beginner mistake in both modeling and sculpting is to add way too much…
I'm having a problem that i think has more to do with my fundamental misunderstanding of SubD modeling than the difficulties of this specific modeling task. How would i go about inserting this type of detail into a cylindrical form without disturbing every other part of the mesh? I'm trying to adhere to the angular form of…
HI there guys so I tried modeling this in cinema with splines with no success I thought about marvelous designer but I think there must be a better way less time-consuming way. I need to model the threads on the sofa I attached. EDIT: these are my failed attempts within cinema4d using 2 bodies on 2 splines one as a rail…
Hey dudes and dudettes, i was trying to model a fox trapper knife cause of the interesting shape, BUT I DONT GET TO MODEL DEM SHAPE. The first try: the second try: a quick render for seeing the problems: with ngons: you can clearly see sharp edges where i not want them to appear if i wont use ngons ._. this is very…
I have had multiple attempts at modeling this cloth male skirt but without success, this is my 5th attempt at the belt part I think. The final low poly model is for a mod and it will use APEX cloth in UE4, this is why the skirt hasn't got much shape to it I'm trying to make it look natural but at the moment the cloth belt…
Quick question guys. This is a pretty dumb question, but what modifier do you use in Max for Sub-D modelling? I've always used turbosmooth for hardsurface stuff, and it works great. But someone told me that turbosmooth wasn't great for mechanical modelling. I think he mentioned WSM Subdivide or something like that? If so,…
Yo dudes! I'm working on a school project right now, and I'm wondering if I can get some help with this. I need to model something that somewhat closely resembles this shape here: but I'm not sure where to start. I'm wondering if someone can give some good pointers? Its a abstract/organic model with many complex curves,…
Agreed. Thank you, I am learning a lot very quickly about hard subdiv modeling thanks to your guidance. :smiley: I had a bit of trouble planning this model because it's a bicycle frame and I have to plan the intersection of 5 differently shaped cylinders all at once at different angles. So for example increasing the geo…
Hello, new here. Mostly I do motion graphics stuff which doesn't require much modelling but I'd like to get better during this time. I'm probably approaching this totally wrong, and could use some help. Here is my reference, plus my full model and one of my reattempts. I cannot for the life of me to get the thumb area to…