I'm doing an art test for EA and they are asking me that the hallway be 8 meters long. They said 1 Maya unit = 1 meter. How do I find out what a unit is?
The house is 7792 tris and uses 2048 Maps The tree has 1024 maps for the trunk (along with a 512 detail map tiled 8 times) and 256 maps for the leaf canopy :) pf The PICS:
Hi, I know something similar has been covered before but I couldn't find anything related to this issue. I have 4.26 UE version, here the issue: I want to simulate a Spotlight just like in real life. According to documentation a light bulb is 1700 lumens, my suprise was that the default unit of Spotlights are Candelas (cd)…
@Adam, I think you're right 8:1 is probably more in keeping with games today and especially the next round of hardware which artists should prepare for now. With 8:1 you just need to be mindful of the dreaded down resing (at least in production). Don't draw 1px lines or use tiny fonts on a larger sheet that might be cut…
I'd say if you love Win 7 then Win 8 is for you - don't believe MS's fucked up marketing and all the media FUD. You turn Metro off and Win 8 is pretty much a leaner and less bloated Win 7 with some nifty extra features - compatibility is top notch with Win 7. If you're afraid that going from 7 to means you're going to…
Just a warning The current version of Sagethumbs is "incompatible" with Windows 8 start screen (Metro) all metro icons disappears if it is installed on the system. If you are using windows 8, have Sagethumbs or another similar program installed and realized that the start screen don't work well, uninstall it and you will…
Polygon Transparency Sorting appears in Maya 8 but doesn't work if you've got high quality rendering turned on (so no normal maps in viewport). If you're using an earlier version or want to use high quality rendering then you've pretty much just got to deal with it. If you've got a coder they might be able to work some…
If you would've been swooped up by Autodesk, this would've been CrazyBump 8, rather than beta 8. I love that you've started focusing on usability a bit with this release, with the addition of shortcuts and undo. You've talked about integrating this with photoshop in some way, will that take the form of some sort of…