attempted to start a bit more work on my Zonda Cinque after a 2 month break, difficult getting back into the swing of things. need to work out how to get the gap between pieces to stop showing, ruins my renders so far, checking 2 different styles of render: the old blue and orange cliche something a little bit more…
Speedrunners exploit bugs in these "bugless" games all the time :D . There wasn't much in the way of Q&A in those days, unless it was office staff :) . "Narratives" in older games were almost non-existent for the top 100 games on any console (Amiga had more story-types I would say), we just wanted to play. Go from left to…
almighty_gir : - the hard surface stuff looks very good. the organic stuff, not so much : Thanks. - there's almost no muscle definition, much like everyone in DBZ, Frieza was ripped (in all his forms). the upper arm for example just looks very blobby : As I saied, I converted him to old woman. - the smile is very bad, it…
I'd ditch the railing or at least remove parts of it, maybe only have it on the right side and foreground (don't obstruct the statue). The statue itself needs some work, and I think flipping the roof (so the opening is on the other side and using the light shafts to highlight the statue (like add panels till it's almost a…
Looking pretty decent so far. I feel like there is too much focus on the Flynn's sign though. Its the brightest source of light and it makes the composition so left-side heavy. I cant tell if you have the city lights in the background or not..looks like you might but they are pretty short...I think it would look cool if…
Hey I'm liking this a lot so far, the only thing that stands out ot me right now is you have a pretty nasty seam on your floor walkway on the left and right side in your last lit picture. It looks like it might have something to do with the normals... not sure though. My other crit would e the specular on the materials...…
Yea I can see the confusion there. The person in the video is an experienced shader author, so for him, he calls it "A little bit of wrapping you have to do to take the shaders to Unity". Which is true. That is what you would have to do. If you are a technical artist who has written Unity shaders before, it is not that big…
Part 2 Level construction kit Here are some of the assets used in the scene. I chose to make use of displacement for this scene on my tiling materials so the geometry is very simple but pre-tessellated a bit so its easier to get good results in UE4 I re-used some simpler props from my previous Hunters Dream scene as well…