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Hello to everyone who reads this. I have just finished making this grenade and now I need some feedback on it. I have attached texture values in the form of images so you can get an idea if it would work for games or not. Please let me know what you think, I really want to improve.
To get Blender more in sync with how Modo does UV selection, enable the UV Sync Selection button pictured here. Select a UV face and press the L key to select the shell in the UV Editor. .
Looking good, some critique:I would try and make the fabric look more like its going underneath the mechanism/solid parts and try and get the pinching effect, adding more creases etc, then you'd get the look of the fabric being looser but pulled tight at the seams. It perhaps looks a little too flat right now, though I see…