After a couple of hours I've gone through a spotting session for some of the sounds I felt needed extra details and also, some small subtleties that I feel need to be kept through out the video. These are mainly a guide for me to keep me on track and to streamline my recordings so I can narrow down my sounds down to what I…
Yeah, I've used this method in the past. I was hoping for something that wouldn't involve the wrap modes. It gets a bit heavy for my crappy computer at higher tri counts and the extra step of making sure I only get the middle is a bit annoying. Something more streamline would be nice, I'll keep looking I guess, Thanks…
Just a few notes that have come up from a few people about the overall design of this; The style you've done it in doesn't quite match overwatch, it's not exactly encroaching on any specific style at the moment, a lot of material and texture work needs to be put in, as well as trying to embellish certain features, nothing…
You could give Nvil a try (aka Voidworld) It kind of picked up where Silo left off. It's probably one of the nicest modelling apps I've used (for simple stuff) and once you get your head around the Streamline Engine you'll be flying in no time.
Since my last post i have been doing some research into ways to streamline my workflow. This includes photoshop droplets, zbrush hotkeys and wacom macros. My plan is to set up zbrush macros to change materials, render and save out images. Then set up a photoshop droplet to import and composite all the render passes. Once i…
Strange indeed for the choice of engine...UNLESS, Valve have streamlined source to bring it up to par, in which case they want to blow away the competition by showing a movie at RT level? Hard to say, but here is hoping ;P
For starters, I think at the least you need antennae and radar dishes and things like that all over those central "buildings". Part of why your ship looks like a pleasure cruiser is that it's streamlined. It looks like it's supposed to move fast through the water, and that's about it. It should look like it's bristling…
Here is my story on TexTools,... ...Autodesk and how I transitioned to Blender University days I started TexTools in 2009 at uni after an introduction course in scripting for max. Been exposed to scripting in flash AS3 it was fairly easy for me to pick up maxscript. My passion has always been texturing and uv mapping as it…
I gotta say I've been getting good at creating models, but the whole process of getting them in a game engine is a lot harder than I expected. Really wish there was a program that would streamline the process, the whole uv thing combined with baking, flipping, and knowing how to create each map properly is throwing me for…
Hi man, thought I'd comment. I wouldn't put too much effort in that polishing old stuff. Rather than polishing 2-3 old pieces you're better off creating one really good new piece. remember, you're only as good as your worst work. Some crits on your fighter: -I can't read scale very well. Might be due to the Wip nature of…